2026-06-15 09:49:29
Hello, Appraisers! We are about to welcome our first male character. As a main DPS of the Phase attribute, Chaos boasts excellent mechanics and stats, making him a high-quality character.
This guide will provide a comprehensive analysis of Chaos, covering his skills, Esper discs, equipment, team comps, awakenings, and more, to fully introduce you to Chaos

Character Overview | ||
Chaos | Rarity | S-Class |
Element | Lakshana | |
Weapon Type | Condensate | |
Combat Role | Sub-DPS | |
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Caos swings his weapon to perform up to 5 consecutive attacks, dealing elemental Ability Damage while accumulating "Guilt".
Normal Attack: Judgment
Your guilt is already clear as day. Hold the Normal Attack button to unfold the scythe and trigger "Normal Attack: Judgment". If current "Guilt" has reached its maximum cap of 1,000, all "Guilt" is consumed to unleash a second stage of "Judgment", dealing massive Reckoning Damage. If "Guilt" is below the cap, only the first stage of "Judgment" is executed, dealing 2 instances of damage.
Normal Attack: Breakthrough
Tap Normal Attack while Caos is mid-air to deal 1 instance of AoE elemental Ability Damage upon landing. The damage increases based on the height of the fall, up to a maximum of 2x damage. Meanwhile, Caos sharpens his focus, activating a hunter-like awareness that allows him to perceive enemy units within a certain range for a short period. Perceived targets are highlighted with a special outline.
Target characteristics confirmed. Caos fires his pistol at targets ahead and summons a hound to pounce on them, with the hound performing 2 consecutive biting attacks back and forth. Upon hitting a target, the skill applies "Bounty Permit" to up to 2 enemies for 15 seconds. When Caos attacks targets with a "Bounty Permit", his dealt damage is increased by 20%.
Caos summons a hound to suppress surrounding enemies, applying "Bounty Permit" to all enemies within range, and enters the "Infamy Reciprocity" state.
During "Infamy Reciprocity", while Caos is on-field, "Guilt" increases continuously and rapidly, allowing him to trigger "Judgment" more frequently to deal massive Reckoning Damage
Priority | Awakening Level | Core Effect |
1 | A1 | Nightmare damage multiplier +50%. |
2 | A3 | Basic Attack’s 5th hit instantly detonates all Nightmare stacks on target. |
3 | A5 | Prevents Nightmare from being cleansed by healing and reduces target’s max HP based on Nightmare damage. |
4 | A2 / A4 / A6 | Provide swap-in damage buffs, Nightmare duration extension, auto-support triggers, etc. |
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Listed below are Chaos's ascension materials.
Materials Overview | ||
Sea tears × 86 |
The Eternity Memory × 35 |
Beetle Coin × 4000000 |
Dreamless Seed × 56 |
Fons × 22000 |
Elite Hunter Guide × 323 |
Lost Whispers × 57 |
Obscure Whispers × 58 |
Paradoxical Whispers × 79 |
Hesitation of the Waves × 40 |
Suspended Whispers × 42 |
The Second Self × 65 |
Chaos Signature Weapon
Arcs Overview | ||
The ultimate quest of many | Rarity | S-Class |
Base ATK | 570 | |
CRIT Rate | 24% | |
Effect: Increases the elemental Ability Damage dealt by the wearer by 20%. When the wearer casts an 'Orbital Shift Skill' or 'Polar Orbit End', their CRIT DMG is increased by 40% for 20 seconds; triggering this effect again refreshes its duration. | ||
Arcs Overview | ||
Savage Cotton | Rarity | S-Class |
Base ATK | 512 | |
ATK | 27.5% | |
Effect: Each time the wearer deals a CRIT hit, their CRIT DMG is increased by 4% for 10 seconds, stacking up to 10 times; triggering this effect again refreshes its duration. | ||
Arcs Overview | ||
An end will come | Rarity | S-Class |
Base ATK | 475 | |
CRIT DMG | 20% | |
Effect: When the team includes at least 3 different Ability elements, the wearer gains 10% ATK, 10% DEF, and 10% Max HP. | ||
Cartridge Overview | |
Street Champion | |
Module |
|
Mainstat Priority | Lakshana DMG > ATK > Cycle Intensity > CRIT |
Substat Priority | ATK% > Universal DMG % > Cycle Intensity > CRIT > ATK |
2-Piece Epic: Increases elemental Ability Damage by 10%. 4-Piece Legendary: Increases CRIT Rate by 14%. After the team triggers "Stagnation" or "Infusion", CRIT Rate is increased by an additional 14% for 20 seconds. | |
Best Overall Team | |||
Chaos |
Zero |
Hathor |
Haniel |
The best team comp for beginners is not only budget-friendly, but also deals impressive damage, and most of the characters in the team are completely free. | |||
Passionate Combo Team | |||
Chaos |
Zero |
Iroi |
Haniel |
This team comp is best suited for high-skill players. The team's damage relies primarily on Reaction damage, meaning players with mechanically sound execution will achieve significantly higher damage output. | |||
Hexed Cycle Reaction Team | |||
Chaos |
Zero |
Hathor |
Jiuyuan |
This team comp does not demand high mechanical skill, as you can master it simply by swapping characters to apply buffs. Since many of the characters in the lineup are free, it is also highly suitable for beginners | |||
As the first limited male rate-up character in Neverness to Everness, Chaos is highly recommended to pull for, whether for collection value or combat meta. His skill effects are clean and crisp, and his movesets are grand and sweeping, offering a great sense of aesthetics. If you want to get this character as well, you can check out TOPUPlive
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