
Greeting! Trailblazers!
The character and enemy information for 4.0 has already leaked. In addition to the new playable characters Yao Guang and Sparxie, 4.0 will also introduce several new enemies. Let's take a look at all the newly introduced monsters to help you better prepare for them in the new version.
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| HSR 4.0 MinionLv2 Enemy Info
Detailed Info
Autonomous Wand

Weakness: Physical Imaginary
1. Crackle Shot
Deals Quantum DMG to one designated target.
2. Happiness Charm
Randomly triggers one of the following effects: Increases this unit's ATK, advances all friendly targets' actions, or inflicts "Strong Reverberation" on all friendly units other than this unit.
3. Magic of Smiles
When this unit is attacked for the first time, gains Punchline, immediately takes action, and uses "Happiness Charm."
Security Doggo

Weakness: Ice Imaginary
1. Arrest
Deals Physical DMG to one designated target.
2. Guard
Applies "Fealty" to one designated friendly unit. When a target with "Fealty" is attacked, the Security Doggo will transfer the DMG from this attack to itself and gain Punchline.
Aggressive Reading Material


Weakness: Physical Fire Lightning
1. Read Or Die!
Deals minor Physical DMG to one designated target.
2. Curse of Knowledge
At the start of combat, while in the "Book-Smart" state, DMG dealt increases and DMG taken is reduced. After receiving Elation DMG or when Punchline increases and reaches a certain amount, the "Book-Smart" state is dispelled.
Assistant Graffiti: Slacker

Weakness: Lightning Wind
1. Go On, Delay More!
Deals Ice DMG to one designated target, with a high chance to increase the DMG taken by the attacked target.
2. Creative Work in Progress...
High Ice RES, low RES to Weakness Types.
Assistant Graffiti: Rusher

Weakness: Ice Lightning
1. Quick, Double Time!
Deals Wind DMG to one designated target, with a high chance to inflict Wind Shear on the target.
2. Deaf to Idle Chatter
High Wind RES, low RES to Weakness Types.
Assistant Graffiti: Demander

Weakness: Ice Wind
1. Move It, Get to Work!
Deals Lightning DMG to one designated target, with a high chance to Shock the target.
2. Sloth Antibody
High Lightning RES, low RES to Weakness Types.
Output Port 1

Weakness: Wind Quantum Imaginary
Surging Follower Count
If "Ally Popularity" increases, grants "Ally Gratuity" to In-Scope targets.
Output Port 2

Weakness: Wind Quantum Imaginary
Bleeding Followers
If "Enemy Popularity" decreases, the In-Scope friendly units lose their "Enemy Gratuity."
Furbo Journalist

Weakness: Lightning Quantum Imaginary
1. Capture
Deals minor Imaginary DMG to one designated target.
2. Ugly Close-Up
When taking a killing blow, snaps a photo and receives a rating based on the DMG dealt by the killing blow, earning Punchlines and Elation as rewards.
| HSR 4.0 Elite Enemy Info
Detailed Info
Rocking Rebel

Weakness: Physical Fire Wind
1. Sweep the Left!
Starting from the leftmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.
2. Sweep the Right!
Starting from the rightmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.
3. Performance Rehearsal
Enters Charging state. On its next action, uses "Time to Rock!" When Aha Instant triggers, immediately dispels the Charging state, gains Punchline, and increases DMG taken by this unit.
4. Time to Rock!
Deals massive Imaginary DMG to all targets.
5. Get Hyped!
If this unit is not in "Frenzied Rendition" state, increases SPD of friendly units other than this unit. Otherwise, deals Imaginary DMG to friendly units other than this unit and inflicts the "Revelry" state to them, and gains Punchline.
6. Music Madness
When Aha Instant is activated, this unit gains the "Frenzied Rendition" state, enhancing the effects of "Get Hyped!"
Synwish Syndicate's Underboss, Caustide

Weakness: Physical Fire Wind
1. Sweep the Left!
Starting from the leftmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.
2. Sweep the Right!
Starting from the rightmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.
3. Performance Rehearsal
Enters Charging state. On its next action, uses "Time to Rock!" When Aha Instant triggers, immediately dispels the Charging state, gains Punchline, and increases DMG taken by this unit.
4. Time to Rock!
Deals massive Imaginary DMG to all targets.
5. Get Hyped!
If this unit is not in "Frenzied Rendition" state, increases SPD of friendly units other than this unit. Otherwise, deals Imaginary DMG to friendly units other than this unit and inflicts the "Revelry" state to them, and gains Punchline.
6. Music Madness
When Aha Instant is activated, this unit gains the "Frenzied Rendition" state, enhancing the effects of "Get Hyped!"
Canvas Peacock

Weakness: no weakness
1. The Stroke
Deals Physical DMG to one designated target.
2. Sweeping Hues
Deals Physical DMG to one designated target and consumes 1 "Paint" to deal Additional DMG of the corresponding Type.
3. Dancing Splendor
Deals Physical DMG to all targets and consumes 1 "Paint" to deal Additional DMG of the corresponding Type.
4. Palette Meltdown
Deals Physical DMG to all targets and consumes all remaining "Paint" to deal Additional DMG of the corresponding Type.
5. Hue Overflow
After being attacked by targets in the "Colorless" state, gains 1 point of "Paint" based on the attacker's Type. If Elation DMG is received during the attack, gains additional "Paint" points.
When "Paint" reaches 6 points, enters the "Color" state.
While in the "Colorless" state, Toughness will not drop below 1 point.
6. Chromatic Threshold
When consuming "Paint" to deal Additional DMG to a target, if the target's Type differs from the Additional DMG Type, this Additional DMG is boosted.
Special Mechanics
1. The Art of Color
Upon entering the "Color" state, targets gain Punchline points based on the highest amount of a single type of "Paint". Then, according to the Type of the already obtained "Paint", gains the corresponding Type Weakness, and reduces RES.
At the end of the turn while in the "Color" state, if all "Paint" has been consumed, enters the "Colorless" state.
2. Colorless
When attacked by ally targets, gains 1 point of "Paint" based on the attacker's Type. If receiving Elation DMG during the attack, then additionally gains a certain amount of "Paint." When reaching 6 points of "Paint," enters the "Color" state. During this state, based on the Types of Paint already gained, gains corresponding Types of Weakness and reduced Type RES. When in the "Colorless" state, Toughness will not drop below 1.
3. Color
When using abilities, "Paint" will be consumed to deal Additional DMG of the corresponding Type. At the end of the turn, if all "Paint" has been consumed, enters the "Colorless" state and removes Weakness and Type RES reduction caused by "Paint." When Broken, consumes all "Paint" to deal Additional DMG equal to a percentage of this unit's max HP.
4. Paint
When Canvas Peacock using abilities while in the "Color" state, "Paint" will be consumed to deal Additional DMG of the corresponding Type. Each Type corresponds to a different "Paint."
| HSR 4.0 LittleBoss Enemy Info
Detailed Info
Live Stream Assistant

Weakness: Fire Quantum Imaginary
1. Net Battle!
Deals Quantum DMG to one designated target.
2. Bring the Beat In!
Deals Quantum DMG to all targets.
@SparkleShowOfficial

Weakness: Fire Quantum Imaginary
1. Net Battle!
Deals Quantum DMG to one designated target.
2. Bring the Beat In!
Deals Quantum DMG to all targets.
3. Get On the Mic!
Initiate Live Showdown, sending one target character to fight In-Scope while other characters remain Out-Scope providing support. During Live Showdown, Elation Skills can only target In-Scope enemies. A Live Showdown countdown appears in the Action Order.
The Live Showdown will be dispelled when any of these conditions are met: countdown ends, the In-Scope target character is downed, all In-Scope friendly units are defeated, or when there are no In-Scope target characters left available to battle.
4. Stream Promo
Apply the "Flooding Viewers" state to In-Scope friendly units, advancing their actions and increasing their CRIT Rate.
5. Commence Chat Bombing!
If all In-Scope friendly units have been defeated when Live Showdown is dispelled, increases DMG taken by all friendly units, restores Skill Points, and grants Aha 1 extra turn where a fixed amount of Punchline is taken into account. This turn does not consume Punchline.
6. Bullet Comments Ready!
When Live Showdown is dispelled, if the In-Scope friendly units are still not defeated, it will deal Quantum DMG to all targets and has a chance to inflict random Bullet Comments penalties. The higher the remaining HP percentage of the In-Scope friendly units, the higher the DMG dealt and the higher the probability of penalties.
7. Friendship Level Adjustment
After Live Showdown is activated, attacking "Output Port 1" will increase "Ally Popularity," while attacking "Output Port 2" will decrease "Enemy Popularity." When "Ally Popularity" increases, "Output Port 1" action advances, and when "Enemy Popularity" decreases, "Output Port 2" action advances.
8. Fan Frenzy
After Live Showdown is activated, Out-Scope friendly targets receive reduced DMG and become immune to Crowd Control debuffs. When Live Showdown is dispelled, if all In-Scope friendly targets are defeated, this effect will be removed. Otherwise, based on the remaining HP percentage of In-Scope friendly targets, a portion of the DMG Reduction effect will be retained until the next Live Showdown is activated. If this unit's HP drops to a certain percentage without having activated Live Showdown, this unit's action advances.
Special Mechanics
Live Showdown
All ally targets will engage in combat on two battlefields: In-Scope and Out-Scope. Aside the Aha Instant, targets from different battlefields cannot attack targets on the other battlefield. During the Aha Instant, Elation Skills can only be used to attack enemy targets that are In-Scope.
Live Showdown will be dispelled when any of these conditions are met: Live Showdown countdown ends, an In-Scope ally character is knocked down, all In-Scope enemy targets are defeated, or there are no In-Scope ally characters who can battle remaining.
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