
2026-06-29 17:55:26
Hello, Appraisers!
We are about to welcome our brand-new character Shinku. As a core DPS of the unique attribute, Shinku features outstanding skill mechanics and superior attribute growth, making her a highly competitive and top-tier character.
This guide will provide a comprehensive analysis of Shinku, covering her skills, Esper discs, equipment, team comps, awakenings, and more, to fully introduce you to Shinku.

Character Overview | ||
Shinku | Rarity | S-Class |
Element | Cosmos | |
Weapon Type | Condensate | |
Combat Role | Main-DPS | |
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Shinku employs specialized fighting techniques to deliver up to 5 consecutive attacks, dealing light-attribute damage . Hitting a target grants the "Unyielding Fighting Spirit" buff .
When Shinku is airborne, tapping the normal attack button will deal one instance of light-attribute damage upon landing . The damage increases with the height of the fall, up to a maximum of 100%.
During the 3rd/4th/5th hits of "Normal Attack: Special Combat Technique", holding down the normal attack button triggers "Normal Attack: Special Combat Technique - Variation", dealing light-attribute elemental damage to the target . Hitting a target grants "Unruly Fighting Spirit" .
After triggering the Perfect Dodge, use "Normal Attack: Special Combat Technique" to trigger it. Shinku retaliates with a fierce kick, dealing 1 instance of light attribute damage , deducting a certain amount of infatuation value, and gaining "Unruly Fighting Spirit" .
With her powers fully unleashed, Shinku unleashes a terrifying aura, delivering up to five consecutive attacks that deal light-attribute damage . Hitting a target grants the "Edge of Sobriety" status .
While Shinku is airborne, tapping the normal attack will deal one instance of Light-attribute damage upon landing . The damage increases with the height of the fall, up to a maximum of 100%. Hitting a target grants the "Edge of Clarity" buff .
During the 3rd/4th/5th hits of "Normal Attack: Shocking Strike", holding down the normal attack will trigger "Normal Attack: Shocking Strike - Contempt", dealing one instance of Light-attribute psychic damage to the target . Hitting a target grants the "Edge of Sobriety" buff .
After triggering the Perfect Evasion, use "Normal Attack: Terrifying Strike" to trigger the effect. Shinku retaliates with a fierce kick, dealing 1 instance of Light-attribute psychic damage , additionally deducting a certain amount of Sinking Value, and gaining "Edge of Clarity" .
While in the "Intimidating Gaze" state, releasing "Trajectory Counterattack" or "Perfect Counterattack" will forcibly knock back the target and briefly paralyze them, and deal an additional 20% of "Instant Strike" damage to the target.
Don't think you can get away scot-free after doing something like this...
Shinku consumes all "Unruly Fighting Spirit" to enter the "Rising Crimson" state, then launches a multi-stage attack, dealing high Light-attribute Aberrant DMG to the target.
"Rising Crimson": Replaces "Basic Attack: Special Combat Technique" with "Basic Attack: Terrifying Raid", and replaces " Switch Skill: High-Speed Breakthrough" with "Switch Skill: Crimson Peak Descent".
Damage dealt and interruption resistance are increased, and mobility is significantly enhanced. Lasts for 13 seconds. Exits "Rising Crimson" upon switching characters。
When "Rising Crimson" is about to end, Shinku can unleash "Ultimate: Crimson Execution". Continuously tap the "Ultimate" button to rapidly dash and shuttle between targets, dealing high Light-attribute Aberrant DMG.
During the duration of "Rising Crimson", for every 1 time Shinku unleashes "Switch Skill: Crimson Peak Descent", she can unleash an additional stage of "Ultimate: Crimson Execution".
When all charges of "Ultimate: Crimson Execution" have been used or the duration of "Rising Crimson" ends, tap "Ultimate" again to unleash "Ultimate: Dragonflame of Execution", dealing high Light-attribute Aberrant DMG to targets within a large area.
Priority | Awakening Level | Core Effect |
1 | A1 | All damage dealt by Crimson ignores 12% target Defense. |
2 | A3 | Hits from Ultimate reduce target Light Resistance by 8% for 20 seconds. |
3 | A5 | Crimson deals an extra 20% damage while in Rising Crimson state. |
4 | A2 / A4 / A6 | Provides mechanical adjustment, survival bonus and partial skill multiplier enhancement with limited overall damage improvement. |
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Listed below are Shinku's ascension materials.
ASCNSION MATERIALS ( LEVEL : Lv.1 -> Lv.80 ) | |||||
Charging Knight Spark Plug × 86 |
Beetle Coin × 525000 |
Lost Whispers x 17 |
Obscure Whispers × 18 |
Paradoxical Whispers × 15 | |
SKILL MATERIALS ( LEVEL :1 -> 10 / 1 -> 10 / 1 -> 10 / 1 -> 10 / 1 -> 5 / 1 -> 2 ) | ||||
Dreamless Seed × 96 |
Fons × 38400 |
Beetle Coin × 2258000 |
Lost Whispers x 40 |
Obscure Whispers × 40 |
Paradoxical Whispers × 64 |
Fledgling Wish × 40 |
White Wing Beat × 42 |
Olive Branch × 65 |
Dress Sleeves of Vanity × 35 |
Shinku Signature Weapon
Arcs Overview | ||
Blushing Mirage | Rarity | S-Class |
Base ATK | 570 | |
CRIT Rate | 24% | |
Effect: Attack Power increased by 16%. | ||
Arcs Overview | ||
Savage Cotton | Rarity | S-Class |
Base ATK | 512 | |
ATK | 27.5% | |
Effect: Each time the wearer deals a CRIT hit, their CRIT DMG is increased by 4% for 10 seconds, stacking up to 10 times; triggering this effect again refreshes its duration. | ||
Arcs Overview | ||
An end will come | Rarity | A-Class |
Base ATK | 475 | |
CRIT DMG | 20% | |
Effect: When the team includes at least 3 different Ability elements, the wearer gains 10% ATK, 10% DEF, and 10% Max HP. | ||
Cartridge Overview | ||
Lost Light | ||
Module |
| |
Mainstat Priority | slot1: ATK% slot2: Light Lakshana DMG | |
Substat Priority | CRIT Rate > CRIT DMG > ATK% > Cycle Intensity | |
2-Piece Epic: Light-element ability damage increased by 10% 4-Piece Legendary: After the user activates "Ultimate Orbit Termination," damage dealt ignores 25% of the target's defense for 20 seconds; this effect does not stack. | ||
Best Overall Team | |||
Shinku |
Esper Zero |
Hathor |
Iroi |
This team comp is best choice for players so far. The team's damage relies primarily on Reaction damage, meaning players with mechanically sound execution will achieve significantly higher damage output. | |||
If you would like to learn more about Iroi, the featured character in Phase 2 of Version 1.2, click here.
NTE Iroi Build Guide: Kit, Awakening, Materials, Weapon, Cartridge, Pull Tips & Team
Click here to view leaked banner information spanning Version 1.2 through Version 2.0.
Neverness to Everness | Versions 1.2 - 2.0 Leaks: Upcoming Banners & Roadmap!
Passionate Combo Team | |||
Shinku |
Chiz |
Hathor |
Nanally |
Central to this team strategy is consistent Cosmos activation from Shinku alongside sustained party rotation via the Esper Cycle. A sufficiently high trigger frequency grants Nanally extra follow-up attack instances, resulting in a far more cohesive damage loop for the entire team. | |||
Hexed Cycle Reaction Team | |||
Shinku |
Skia |
Esper Zero |
Mint |
This team comp does not demand high mechanical skill, as you can master it simply by swapping characters to apply buffs. Since many of the characters in the lineup are free, it is also highly suitable for beginners | |||
As a powerful core DPS option in Neverness to Everness, Shinku is well worth pulling both for competitive meta viability and personal collection. Her skill effects are clean and crisp, and her movesets are grand and sweeping, offering a great sense of aesthetics. If you want to get this character as well, you can check out TOPUPlive

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I enjoy diving into game worlds, studying mechanics, and turning what I learn into helpful guides and articles. I write to make complex systems easier to understand and to help players get more enjoyment out of every game they play.