
2026-07-03 15:25:06
You bought an expensive rifle. Loaded it with top-tier ammo. Died to a player with an MP5 and budget rounds. Your 200,000 Koen kit lost to a 35,000 Koen setup.
Weapon cost does not equal weapon performance. This tier list ranks guns by kill potential, economy, and practical usability across 200+ hours of testing.
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The FAL dominates at all ranges. Two chest shots with M80 rounds kill through tier-4 armor. Full-auto controllable with the right attachments.
Big weakness: 50-round drum mag costs as much as the gun itself.
Build cost: 120,000-180,000 Koen | 20-round mag: 45,000 Koen per reload

The DMR king. One-tap headshots on unarmored targets. Two-tap on helmets. Semi-auto fire rate punishes missed shots less than bolt-action alternatives. Requires map knowledge for optimal positioning.
Build cost: 150,000-220,000 Koen | Low fire rate means low ammo cost per raid

The most customizable platform in the game. Dozens of attachment options. Low base recoil. M995 ammo gives it S-tier penetration at A-tier cost. The go-to rifle for mid-budget runs.
Build cost: 80,000-120,000 Koen | 30-round mag with M995: 25,000 Koen

The budget king. Near-zero recoil. Fast fire rate. Pst gzh rounds pen tier-2 reliably. Headshot hose down targets at close range. Falls off past 50 meters. Best SMG for new players.
Build cost: 25,000-40,000 Koen | Full mag dump costs under 5,000 Koen

The reliable workhorse. PP rounds pen tier-3 armor. BP rounds pen tier-4. Recoil is manageable without attachments. Cheapest rifle that kills tier-4 armor.
Build cost: 35,000-55,000 Koen | 30-round mag with PP: 8,000 Koen

Budget DMR. One-tap headshots with PS ammo on unarmored targets. Semi-auto only. Slower follow-up shots than the MK14. Great for players learning DMR mechanics.
Build cost: 20,000-35,000 Koen | Cheapest viable long-range option

Highest fire rate in the game. Melts anything within 15 meters. Chews through a 30-round mag in 1.5 seconds. Miserable beyond 30 meters. Purely a CQB weapon.
Build cost: 60,000-80,000 Koen | Ammo cost: 15,000 Koen per mag dump

Budget bolt-action sniper. One-tap chest shots with SNB ammo through tier-4 armor. Loud report, slow bolt cycling speed. Miss your opening shot and you are often exposed and eliminated immediately. High risk, high reward long-range pickoff weapon native to Arena Breakout Infinite PC.
Build cost: 40,000-60,000 Koen | SNB rounds: 2,500 Koen each

The MP5 but worse at everything. Slower fire rate, identical ammo pool, worse attachment options. Viable only when no MP5 is available.

Budget FAL. Semi-auto only. Same ammo, half the fire rate. Use it if you find one. Do not buy one.

Pistols exist as a last resort. If you are firing a pistol, something went wrong. One exception: the G18C with a 33-round mag loaded with 7N31 for memes.

Buckshot can not penetrate armor past tier-2. Slugs are inconsistent. The MP5 does everything a shotgun does, better, at the same range, for the same cost.

Tier | Weapons | Best For |
|---|---|---|
S | FAL, MK14 EBR | Players who survive half their raids and can afford premium ammo |
A | M4A1, MP5, AK-74N | 90% of players. Build one of these three and master it |
B | SKS, Vector, Mosin-Nagant | Specific playstyles and budget constraints |
C | PP-19, M14 | Scav runs or if you find one in-raid |
D | Pistols, Shotguns | Never buy these intentionally |
Q: What gun should a new player buy first?
A: AK-74N with PP ammo. Cheap, effective, forgiving recoil. Master this platform before buying anything more expensive.
Q: Does this tier list change between seasons?
A: Weapon balance patches shift the meta. The FAL and M4A1 have been S/A-tier for three consecutive seasons. Budget weapons (MP5, AK-74N, SKS) remain consistent because their value proposition is cost efficiency, which balance patches rarely affect.
At the end of the day, tier rankings are only a reference. Mastering a weapon that fits your budget and playstyle always beats blindly chasing the most expensive meta guns.
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game writer
I enjoy diving into game worlds, studying mechanics, and turning what I learn into helpful guides and articles. I write to make complex systems easier to understand and to help players get more enjoyment out of every game they play.