
Currently, there are 38 cards in Clash Royale that can be evolved. For beginners just starting out, facing so many choices and limited resources, do you feel troubled and unsure about which cards to awaken first? Choosing the right cards to awaken can not only help you level up more quickly but also give you an edge in the arena. So, which cards should you prioritize for awakening to achieve the best results? In this article, we will provide some practical recommendations and introduce 10 cards that are definitely worth Evolving.
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1. Evolved Valkyrie

Cost: 4
Rarity: Rare Type: Troop
Hit Speed: 1.5 sec Speed: Medium (60)
Deploy Time: 1 sec Range: Melee: Medium 1.2
Target: Ground Count: x1
Evolution Attributes
Cycles: 2 Radius: 5.5 Duration: 0.5 sec Target: Air & Ground
Card Statistics
Level: 15 HP: 2771 Area Damage: 386 Damage per Second: 257
Tornado Damage: 123 Tornado Crown Tower Damage: 55
The Valkyrie's Evolution is a Rare card that is unlocked with 6 Evolution Shards. It spawns a Valkyrie, with identical stats to the original. Every time she attacks, a Tornado will appear for half a second, pulling all units towards her, and dealing damage within a 5.5 tile radius around her.
2. Evolved Gaint Snowball

Cost: 2
Rarity: Common Type: Spell
Radius: 2.5 Target: Air & Ground
Slow Duration: 4 sec Slowdown: -30%
Evolution Attributes
Cycles: 2 Range: 4.5 Rolling Duration: 0.75 sec
Card Statistics
Level: 15 Area Damage: 260 Crown Tower Damage: 78
The Giant Snowball's Evolution is a Common card that is unlocked with 6 Evolution Shards. It is a Giant Snowball with a slowdown duration 1 sec longer than the original. Once the initial hit is unleashed, the affected troops get pulled into it and the Giant Snowball rolls on the ground for 4.5 tiles similarly to the Barbarian Barrel. When it finishes its roll, the troops are freed.
3. Evolved Royal Recruits

Cost: 7
Rarity: Common Type: Troop
Hit Speed: 0.5 sec Speed: Medium (60)
Deploy Time: 1 sec Range: Melee: Long 6
Target: Ground Count: x6
Evolution Attributes
Cycles: 1 Charge Range: 2.5
Card Statistics
Level: 15 HP: 796 Damage: 193 Damage per second: 148
Shield HP: 349 Charge Damage: 386
The Royal Recruits' Evolution is a Common card that is unlocked with 6 Evolution Shards. It spawns 6 Royal Recruits with identical stats to the originals. After their shield is destroyed, they gain the ability to charge towards their target after traveling 2 tiles, dealing 2x damage if they hit the target whilst charging.
4. Evolved Furance

Cost: 4
Rarity: Rare Type: Troop
Hit Speed: 1.8 sec Speed: Slow (45)
Deploy Time: 1 sec Range: 6
Target: Air & Ground Count: 1x
Evolution Attributes
Cycles: 2 Hot Spawn Speed: 1.8 sec
Fire Spirit Attributes
Speed: Very Fast(120)
Range: 2.5 Target: Air & Ground
Card Statistics
Level: 15 Furnace HP: 1056 Furnace Damage: 260 Furnace Damage Per Second: 144
Fire Spirit HP:334 Fire Spirit Area Damage : 301
The Furnace's Evolution is a Rare card that is unlocked with 6 Evolution Shards. It spawns a Furnace, with identical stats to the original. When the furnace attacks, the spawn speed is decreased to 1.8 sec, as well as spawn Fire Spirits to the side, instead of the front.
5. Evolved Cannon

Cost: 3
Rarity: Common Type: Building
Hit Speed: 1 sec Lifetime: 30 sec
Deploy Time: 1 sec Range: 5.5
Projectile Speed: 1000 Target: Ground
Evolution Attributes
Cycles: 2 Barrage Radius: 1.8 sec Barrage Count: 9
Card Statistics
Level: 15 HP:1197 HP Lost Per Second: 39.9
Damage: 308 Damage per Second: 144
Barrage Damage: 442 Barrage Crown Tower Damage: 129
The Cannon's Evolution is a Common card that is unlocked with 6 Evolution Shards. It spawns a Cannon with identical stats to the original. After deployment, the Cannon shoots 9 cannonballs in 2 rows, 5 on the top row and 4 on the bottom, which deals area damage and inflicts knockback.
6. Evolved Wall Breakers

Cost: 2
Rarity: Epic Type: Troop
Evolution Wall Breaker Attributes
Speed: Very Fast (120) Range: Melee: Short (0.5)
Deploy Time: 1 sec Splash Radius: 1.5
Target: Building Count: x2
Evolution Attributes
Cycles: 2
Card Statistics
Level:15 HP:479
Area Damage: 161 Death Damage: 424 Crown Tower Death Damage: 280
Runner HP: 238 Runner Area Damage: 296
The Wall Breakers' Evolution is an Epic card that is unlocked with 6 Evolution Shards. It spawns 2 Wall Breakers with identical stats to the originals. When defeated, they will explode, dealing high damage (but less against Crown Towers) and will spawn a Runner each, which is an area-damage, building-targeting, melee, ground troop with low hitpoints and moderate damage. They drop their dynamite at their target when attacking, destroying themselves on impact.
7. Evolved Baby Dragon

Cost: 4
Rarity: Epic Type: Troop
Hit Speed: 1.5 sec Speed: Fast (90)
Deploy Time: 1 sec Range: 3.5
Splash Radius: 1.5 Projectile Speed: 500
Evolution Attributes
Cycles: 2
Enemy Movement Speed Reduction: -30%
Troops Movement Speed Buff: +50%
Card Statistics
Level: 15 HP: 1674 Area Damage: 234 Damage Per Second: 156
The Baby Dragon's Evolution is a Epic card that is unlocked with 6 Evolution Shards. It spawns a Baby Dragon with identical stats to the original. The Evolved Baby Dragon produces a 8x9 square area of a gust of wind around it that slows enemy troops by 30% and speeds up allies by 50%. After death, the wind will linger for about 2 seconds.
8. Evolved Witch

Cost: 5
Rarity: Epic Type: Troop
Hit Speed: 1.1sec Speed: Medium (60)
Deploy Time: 1 sec Range: 5.5
Splash Radius: 1.5 Target: Air & Ground
Skeleton Attributes
Hit Speed: 1.1sec Speed: Fast (90)
Deploy Time: 1 sec Range: Melee:Short (0.5)
Target: Ground
Evolution Attributes
Cycles: 1
Card Statistics
Level: 15 HP: 1510 Area Damage: 197 Damage Per Second: 179
Skeleton HP: 119 Skeleton Death Heal: 111 Skeleton Damage: 119
The Witch's Evolution is an Epic card unlocked with 6 Evolution Shards. It spawns a Witch with identical stats to the original. Once a Skeleton that the Evolved Witch has spawned is defeated, she is healed. This healing can overheal, allowing her to achieve 24% more hitpoints at its maximum capacity.
9. Evolved Knight

Cost: 3
Rarity: Common Type: Troop
Hit Speed: 1.2 sec Speed: Medium(60)
Deploy Time: 1 sec Range: Melee: Medium (1.2)
Target: Ground
Evolution Attributes
Cycles: 1 Damage Reduction: 60%
Card Statistics
Level: 15 HP: 2566 Damage: 293 Damage per Second: 244
The Knight's Evolution is a Common card that is unlocked with 6 Evolution Shards. It spawns a Knight with identical stats to the original. When he isn't attacking, he receives 60% less damage from all sources, staying active until the Evolved Knight deals damage to something.
10. Evolved Skeletons

Cost: 1
Rarity: Common Type: Troop
Hit Speed: 1.1sec Speed: Fast (90)
Deploy Time: 1 sec Range: Melee:Short (0.5)
Target: Ground Count: x3
Evolution Attributes
Cycles: 2 Max Count: 8
Card Statistics
Level: 15 HP: 119 Damage: 119 Damage Per Second: 119
The Skeletons' Evolution is a Common card that is unlocked with 6 Evolution Shards. It spawns 3 Skeletons, with identical stats to the originals, in a square formation. Every time they attack, an additional Evolved Skeleton will spawn, for a maximum total of 8 Skeletons.
Conclusion
In conclusion, the ten cards mentioned above stand out for their performance in defense, offense, and overall versatility in card combinations. For beginner players, these cards offer a balance of low upgrade costs and stable strength, helping you quickly gain an advantage in the arena. As the game continues to evolve, the Evolve system will play a key role in enhancing your card deck. By wisely planning your resources and prioritizing useful cards for Evolving, you can ensure your success on the battlefield.
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