Are you just starting out in Clash Royale and worried about which cards to upgrade? Are you concerned that the cards you upgrade might not give you a good return? Are you afraid of falling behind in the ladder and arenas due to making the wrong choices? This article will recommend cards that are ideal for beginners to upgrade. Most of these are Common and Rare Epic cards.
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1. Knight
Cost: 3 Rarity: Common Type: Troop
Hit Speed: 1.2 sec Speed: Medium (60)
Deploy Time: 1 sec Range: 1.2
Target: Ground Count: x1
Level: 14 HP: 2207 DMA: 268 DPS: 223
The Knight is a very cost-effective melee unit that deals stable single-target damage to enemies. With moderate health and attack speed, it is a durable and value-for-money card, often used for defending against enemy attacks, especially effective against single-target threats. Due to its low cost, the Knight is commonly used in defensive-counter strategies. It’s a reliable tank that can be easily upgraded as a common card.
2. Musketeer
Cost: 4 Rarity: Rare Type: Troop
Hit Speed: 1 sec Speed: Medium (60)
Deploy Time: 1 sec Range: 6
Target: Air & Ground Count: x1
Level: 14 HP: 2207 DMA: 268 DPS: 223
The Musketeer is a very popular rare card with high damage output, capable of attacking both ground and air units. Her ranged attack allows her to deal damage from a safe distance and quickly clear air units. Due to her relatively high attack damage, the Musketeer is often used in combination with other defensive cards to enhance defense effectiveness.
3. Fireball
Cost: 4 Rarity: Rare Type: Spell
Radius: 2.5 Target: Air & Ground
Level: 14 Area Damage: 268 Crown Tower Damage: 223
The Fireball is a high-explosive damage spell that can eliminate multiple units and is effective against high-health targets. It’s particularly useful when paired with attacking units, for dealing with group units and high-health targets. It works well in many decks.
4. Arrows
Cost: 3 Rarity: Common Type: Spell
Radius:4 Target: Air & Ground
Level: 14 Area Damage: 162 X 3 Crown Tower Damage: 41 X 3
Arrows is an area damage spell that deals moderate but consistent damage to enemies in a large area. It is ideal for clearing low-health units in wide areas, especially useful against groups like Skeletons, Archers, and Goblins. In the late game, it can be used to clear swarm troops and handle small units, fitting into many decks.
5. Valkyrie
Cost: 4 Rarity: Rare Type: Troop
Hit Speed: 1.5 sec Speed: Medium (60)
Deploy Time: 1 sec Range: 1.2
Target: Ground Count: x1
Level: 14 HP: 2525 Area Damage: 352 Damage per Second: 234
Valkyrie is a highly efficient melee troop card with area damage, capable of dealing massive damage to surrounding enemies. She wields a massive axe that can perform a spinning attack, making her ideal for dealing with dense enemy groups. With moderate health and attack speed, Valkyrie can tank damage while also putting pressure on enemies. Early on, she deals well with Witch and swarm units. In the late game, she’s a solid defensive card. If you can awaken her, her spinning effect is very powerful.
6. Hog Rider
Cost: 4 Rarity: Rare Type: Troop
Hit Speed: 1.6 sec Speed: Very Fast (120)
Deploy Time: 1 sec Range:Melee: Short (1.2)
Target: Buildings Count: x1
Level: 14 HP: 2248 Damage: 421 Damage per Second: 263
The Hog Rider is a fast and efficient offensive troop focused on directly attacking enemy towers. Its biggest advantage is its fast movement speed, which allows it to quickly break through defenses and deal stable single-target damage to enemy towers. It is a well-balanced card with relatively high single-target damage.
7. Guards
Cost: 3 Rarity: Epic Type: Troop
Hit Speed: 1sec Speed: Fast (90)
Deploy Time: 1 sec Range: Melee: Short (1.6)
Target: Ground Count: x3
Level:14 HP:119 Damage:161 Shield Hitpoints:223
Guards is a troop card consisting of three Skeletons, used primarily for defense and enemy distraction. While each Skeleton has low health, they move quickly and can attack fast. This card can block many spell cards and can absorb high single-target damage, making it a useful counter to Miner and Graveyard strategies.
8. Goblin Barrel
Cost: 3 Rarity: Epic Type: Spell Radius:1.5
Goblin
Hit Speed: 1.1sec Speed: Very Fast (120)
Deploy Time: 1 sec Range: Melee: short (0.5)
Target: Ground Count: x3
Level: 14 Goblin HP:267 Goblin Damage:159 Damage per Second: 144
The Goblin Barrel is an efficient offensive spell card that throws a barrel at an enemy tower or a specified location, summoning three Goblins to attack the target. Due to the Goblin Barrel’s rapid attack speed and unpredictable throw location, it’s a very good card for dealing direct damage to enemy towers. Its high interference potential makes it easy to deal damage when paired with low-cost spells.
9. Balloon
Cost: 5 Rarity: Epic Type: Troop
Hit Speed: 2sec Speed: Medium (90)
Deploy Time: 1 sec Range: Melee: Short (0.1)
Target: Building Count: x1
Level: 14 HP: 2440 Damage: 847 Death Damage: 348
The Balloon is a powerful air attack unit that specializes in dealing massive damage to enemy buildings. The Balloon targets enemy towers and deals heavy damage to them. Upon reaching the tower, it explodes, causing huge damage to the tower. Additionally, the Balloon also releases bombs that deal explosive damage to nearby enemies. It has a high offensive potential and is versatile in many decks.
10. Dark Prince
Cost: 4 Rarity: Epic Type: Troop
Hit Speed: 1.3sec Speed: Medium (60)
Deploy Time: 1 sec Range: Melee: Medium (1.2)
Target: Ground Count: x1
Level: 14 HP: 1589 Shield Hitpoints: 318 Area Damage: 387 Charge Damage: 705
The Dark Prince is a powerful melee troop card with high damage and relatively high health. It also deals area damage to surrounding enemies. Unlike the regular Prince, the Dark Prince has a shield that allows him to withstand the first damage he takes and deliver a strong area attack afterward.
11. Vine
Cost: 3 Rarity: Epic Type: Spell
Radius:2.5 Duration: 2 sec Target: Air & Ground Count: x1
Level: 14 Area Damage: 203 X 2 Crown Tower Damage: 55 X 2
Vine Spell is a powerful spell that controls enemy troops by binding them with vines, preventing them from moving and greatly slowing their attack speed. This spell is particularly effective for slowing down enemies' attack speed and is useful against powerful attacking or rushing troops. It has crowd control capabilities and can target enemy backline units.
12. Berserker
Cost: 2 Rarity: Common Type: Troop
Hit Speed: 0.6sec Speed: Fast(90)
Deploy Time: 1 sec Range: Melee: short (0.2)
Target: Ground Count: x1
Level: 14 HP: 1186 Damage: 135 Damage per Second: 225
Berserker is a powerful melee attack troop with fast attack and movement speed, capable of dealing massive damage to enemies. As a low-cost defensive card, it has an extremely fast attack speed, making it a viable alternative to the Golem Ice Giant.
13. Barbarian Barrel
Cost: 2 Rarity: Epic Type: Spell Width: 2.6 Range: 4.5
Barbarian
Hit Speed: 1.3sec Speed: Medium (60)
Deploy Time: 0.5 sec Range: Melee: short (0.5)
Target: Ground Count: x1
Level: 14 Barbarian HP:2207 Barbarian Damage:268 Damage per Second: 223
The Barbarian Barrel can counter Flying Barrels and swarm units, and summon a Barbarian to precisely target and cut through enemy backlines.
14. Furnace
Cost: 4 Rarity: Rare Type: Building
Spawn Speed: 6sec Deploy Time:1sec Time:33sec
Fire Spirit
Speed: Very Fast(120)
Range: 2.5 Target: Air & Ground
Level: 14 Fire Spirit HP:1186 Fire Spirit Damage:278 Fire Spirit Range Damage : 275
Furnace is a powerful defensive building with a unique attack mechanism, shooting flames to push back enemy units in a short period of time. It is especially effective against enemy swarm units, especially when they focus on attacking your tower. Furnace not only deals significant damage to enemy troops but also continues to produce fire, inflicting additional damage over time to any enemies within range. Its long attack range makes it a strong defensive choice.
15. Mega Knight
Cost: 7 Rarity: Legendary Type: Troop
Hit Speed: 1.7sec Speed: Medium(60)
Deploy Time: 1 sec Range: Melee: Medium (1.2)
Target: Ground Count: x1
Level: 14 HP: 5288 Range Damage: 390 Jump Damage: 711
Mega Knight is a powerful legendary troop with high health, fast movement speed, and a stable attack speed. It can deal massive damage to both ground and air targets. The key feature of this card is its strong defensive and offensive abil
16. The Log
Cost: 2 Rarity:Legendary Type: Spell
Radius:2.5 Duration: 2 sec Target: Ground
Range: 10.1 Width: 3.9
Level: 14 Area Damage: 352 Crown Tower Damage: 53
The Log is a strong control spell that deals substantial damage to enemy small units and pushes them back. This spell card is unique for its linear area attack, which can clear large groups of enemies and interrupt ground charges.
Conclusion
These cards not only offer strong balance between offense and defense, but they also perform well in a variety of strategies. Because they are usually easy to upgrade and low-cost, beginners can rely on them early in the game to strengthen their deck and improve their position on the ladder. Making the right card upgrades ensures players don’t waste resources and can maintain a competitive edge as they progress.
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