Image
TOPUPLive

Where Winds Meet Yingying Clever Escape: Full Lost Chapter Walkthrough

Bob Black
Bob Black

2026-07-09 14:58:34

Share to

wwm_resized (2).jpg


Yingying's Clever Escape is the 01 Jianghu Legacy Lost Chapter in Where Winds Meet. It plays out inside the Kaifeng Imperial Palace and unfolds as a storybook sequence — you rewrite how Yingying escaped by jumping between two versions of the tale.


The quest mixes stealth, puzzle-solving, combat, and a brief turret-defense section. It rewards 20 Echo Jade, 565 Enlightenment Points, 22,500 Character EXP, and the Drafting a Heroic Tale inscription. This walkthrough covers every step, every puzzle solution, and the common failure points.


Visit TOPUPlive to get your Where Winds Meet top-up discount of up to 13%! Don't forget to use the promo code: >> topupliveblog << for an extra deal!


- 7%

All Pack

All Pack
$388.49
$ 413.99
- 14%

Elite Battle Pass

Elite Battle Pass
$8.64
$ 9.99
- 8%

Monthly Pass

Monthly Pass
$4.64
$ 4.99
- 14%

Premium Battle Pass

Premium Battle Pass
$17.26
$ 19.99


Quest Start


show_resized.png


Location: Qingshou Hall, Kaifeng Imperial Palace, Kaifeng City. 

Type: Lost Chapter (Jianghu Legacy 01). 

Level requirement: Available after reaching Kaifeng in the main story.

Enter Qingshou Hall and speak with Xiangpu. She narrates the original version of Yingying's escape and asks you to retell the story. Interact with the storybook on the nearby table to begin. The quest splits into two storybook parts: Part 1 follows the original tale (Grandmaster rescues Yingying), and Part 2 rewrites it (Yingying saves the Grandmaster). Both parts must complete before the quest concludes.



Storybook Part 1: The Grandmaster Rescues Yingying


Step 1 — Convince Yingying

Select the dialogue option: "Tell Yingying to come with the Grandmaster." The wrong option loops the dialogue. Select the Grandmaster option to advance.


Step 2 — Jump Over the Locked Door

A wooden door blocks the corridor. Jump to the far side of the door to reach the interior. The opening mechanism sits on the inside wall. Activate it to unlock the door.


Step 3 — Defeat Palace Guards

Two to three guards patrol the corridor beyond the door. Standard palace guard enemies with swords. Attack patterns are basic horizontal slashes with a telegraphed wind-up. Parry or dodge the wind-up and counter.


Step 4 — Perform Horse Stance

Yingying stops at a courtyard section. A Horse Stance prompt appears. Perform the stance beside her to continue. Hold the stance for the full duration.


Step 5 — Carry Yingying

Yingying breaks her ankle during the escape sequence. The Grandmaster lifts her onto his back. A brief cutscene shows the escape from the palace gates. The young master interrupts the story here. He and Xiangpu agree the original tale makes Yingying too passive and decide to rewrite it with Yingying as the rescuer.


Storybook Part 2: Yingying Saves the Grandmaster

The story resets. Roles reverse. The Grandmaster gets captured inside the palace. Yingying infiltrates to free him.


Step 1 — Hide From the Patrol

Yingying enters a room with a single patrolling guard outside. Wait for the guard to walk past the doorway. Do not move while the guard's line of sight crosses the door. The detection window is roughly 2 seconds of continuous visibility. Brief line-of-sight breaks do not trigger detection. The guard walks right-to-left in roughly 8-second cycles. Move when he reaches the far-left end of his path.


Step 2 — Ghost Evasion at the Lake

A ghost patrols the lakeside path. The evasion sequence has three phases. First, jump into the lake immediately — the ghost does not detect objects below the waterline. Second, wait for the ghost to pass (its patrol loops counter-clockwise). Third, climb onto the boat on the far shore and jump to solid ground. Do not attempt to sneak past on land. The ghost's detection radius covers the entire path.


Step 3 — Drive Off the Ghost

After crossing the lake, the ghost catches up. An onion item appears in your quick-use slot. Use it to drive the ghost away. The game provides the onion automatically.


Step 4 — Tunnel Section

Enter the underground tunnel. Follow the linear path forward. No branching routes or hidden turns.


Step 5 — Bomb Trap Gauntlet

The tunnel floor is lined with pressure-triggered bombs. Each pulses red before detonating. Walk between them. If you trigger a bomb, you take scratch damage — roughly 5-8% of your health bar per explosion. The section is designed to be forgiving. Do not restart if you hit one.


Step 6 — Shoot the Powder Kegs

A bow spawns on the ground. Pick it up. Three powder kegs line the far wall. Shoot each one to clear debris blocking the exit. The bow has zero draw time and infinite ammo for this section.


Step 7 — Free the Grandmaster

The Grandmaster sits inside a hanging cage. The rope holding the cage runs to a ceiling pulley. Shoot the rope. The cage drops but does not open on impact. Walk to the switch on the left wall and activate it to unlock the cage door.


Step 8 — Crossbow Defense Section

Pursuers flood into the chamber. Pick up the crossbow near the freed Grandmaster. Wave composition: 8-10 palace guards in groups of 2-3. The crossbow fires with zero reload time. The magazine holds 30 bolts and refills between waves. Shoot the closest guard first. Bodies do not block bolts. The section ends after four waves.


Step 9 — Dig Out

Draw the "sword" — actually a digging tool — and break through the packed earth wall at the far end of the chamber. This completes the escape.


Return to Xiangpu

After both storybook parts, control returns to Qingshou Hall. Speak with Xiangpu. She shares her thoughts on the revised version. The storybook plays Yingying's escape in its final, combined form as a cutscene.


Rewards


maxresdefault_resized (1).jpg


Reward

Quantity

Inscription: Drafting a Heroic Tale

1

Medicinal Tales

1

Yingying's Clever Escape (Book)

1

Ebon Iron

2

Echo Jade

20

Imperial Palace Exploration

45

Enlightenment Point

565

Character EXP

22,500

Coins

22,500


Common Failure Points


sddefault_resized (1).jpg


  • Ghost evasion at the lake. Jump into the lake immediately. Do not try to sneak on land. The boat jump on the far shore sometimes requires two jumps — one to reach the boat, one to reach shore.
  • Wrong dialogue choice in Part 1, Step 1. Selecting the non-Grandmaster option loops dialogue. Select the Grandmaster option.
  • Storybook desync. If dialogue options fail to progress, exit the book and re-enter from the Qingshou Hall table.
  • Crossbow section ammo anxiety. Do not conserve shots. The section provides functionally infinite ammo.


Finishing quests like Yingying's Clever Escape stacks up Echo Jade for shop purchases and gacha pulls. When you need more pulls than free sources provide, top up Where Winds Meet Echo Beads at TOPUPlive for up to 20% off — instant delivery, no password needed.


👇 Buy Where Winds Meet Echo Beads at a discount — from $0.97, all Battle Passes available


【Save with coupon code: topupliveblog


1782718103_I3Y2Zb3y7M.gif


Bob Black

Bob Black

game writer

I’m a gaming writer who enjoys breaking down complex game systems into clear, easy-to-understand guides. I like exploring new updates, analyzing mechanics, and turning complicated information into practical tips that players can actually use.

Share to
Copyright 2026 SEA WHALE TECHNOLOGY PTE.LTD. All Rights Reserved.