Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps
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Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps

Time: 2025-10-15 18:04:05
Author: Theo Carter

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID


To ensure the long-term growth of Valorant and keep players driving the game’s evolution, Riot has released the 11.08 gameplay update (originally previewed in 10.13). This patch brings extensive balance changes to agent abilities, weapons, and map design.


| Ability Changes Overview


How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

As a tactical shooter, Valorant is built around deliberate decision-making and team strategy. Riot aims to reduce the frequency of ability usage, making each cast feel more impactful in determining the outcome of a round.


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How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID


| Global Ability Adjustments


Near Sight Normalization

Affected Abilities: Omen, Fade, Skye, Reyna

- Near-sight visible range increased from 5m → 7m.


Stun Duration Normalization

Affected Abilities: Breach, Gekko, Neon, Astra

- Stun duration standardized to 2.5s ( from 3.5s ).


Combat Stim / Buff Effects Unified

Affected Abilities: Brimstone, KAY/O, Reyna


Reload speed multiplier: 0.9x

Fire rate multiplier: 1.1x

Equip speed multiplier: 0.9x

Spread recovery: 1.1x


Full Combat Stim bonus effects:

1. Reload speed +10%

2. Fire rate +10%

3. Equip speed +10%

4. Recoil recovery +10%


| Initiator Adjustments

l Initiator signature abilities cooldowns increased: 40s → 60s.


Wide-area ultimates now have smaller coverage and shorter debuff duration.

Flash-based Initiators’ flashes are now stronger, with all flash durations unified to 2.25s.


Gekko

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

- Wingman HP: 80 → 60

- Thrash HP: 200 → 180

- Cooldown after retrieval: 10s → 20s

 

Breach

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

Aftershock (E):

- Wind-up shortened 1.2s → 1.1s

- Stun duration: 3.5s → 2.5s

- Cooldown: 40s → 60s

 

Flashpoint (Q):

- Blind duration 2.0s → 2.25s

 

Rolling Thunder (X):

- Width 23m → 18m,

- stun time 6s → 4s,

- cost 9 → 8 points

 

Fade

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

Prowler (C):

- Near-sight range 5m → 7m


Haunt (E):

- Duration 2.0s → 1.5s, cooldown 40s → 60s


Nightfall (X):

- Deafen mark 12s → 8s,

- width 24m → 20m,

- fixed 80 damage

 

Tejo

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

Precision Deployment (E):

- Cooldown 40s → 60s

Final Judgement (X):

- Reduced area of effect

 

KAY/O

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

Zero/Point (E):

- Cooldown 40s → 60s


FLASH/drive (Q):

- Right-click flash max blind 1.5s → 2.25s


NULL/cmd (X):

- Stim effect matches global adjustments.


| Sentinel Adjustments


Cypher’s Spycam, Vyse’s Flash, and Killjoy’s Turret now share a 60s cooldown rule after being destroyed.


Cypher

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

Trapwire (C):

- No longer concusses; now slows by 50% and applies a mark.

- Escaping the tripwire causes a 1s reveal and slow instead of a pullback.


Spycam (E):

- Cooldown 45s, visibility range slightly increased.


Vyse

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

Arc Flash (E):

- Can be destroyed during wind-up; no longer plays sound cue when enemies are blinded.

- Blind duration: 2.25s → 2.0s.

- Destroyed cooldown: 45s → 60s.

- Recall cooldown standardized to 20s.


Severance (Q):

- Trap wall triggers faster, more consistent on enemy contact.


Razorvine (C):

- HP 40 → 20.


Razor Garden (X):

- Startup: 3.4s → 4.4s,

- radius: 32.5m → 26m.


Killjoy

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

Turret (E):

- Cooldown: 45s → 60s,

- HP: 50 → 20.

- Reactivation time when leaving/re-entering range increased to 2s, slow effect stronger.


Sage

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

Barrier Orb (C):

- Cost: 400 → 300,

- deploy delay: 3.3s → 2s,

- HP: 800 → 600.


Deadlock

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

GravNet (E):

- Cooldown 40s → 60s.


Barrier Mesh (Q):

- Cost: 400 → 300,

- node HP: 570 → 480.


Chamber

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

Trademark (E):

- Cooldown: 45s → 60s.


| Controller Adjustments


Omen, Astra, and Viper all receive major cooldown and debuff duration changes. Smokes, pulls, and stuns are slower to recharge, emphasizing tactical timing.


Omen

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

Dark Cover (E):

- Cooldown: 30s → 40s.

Paranoia (Q):

- Travel speed: 16m/s → 20m/s,

- max range reduced: 32.5m → 25m,

- visible range increased: 5m → 7m.


Astra

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

Nebula / Dissipate (E):

- Cooldown: 25s → 35s.


Gravity Well (C):

- Fragile duration: 5s → 2.5s,

- cooldown: 45s → 60s.


Nova Pulse (Q):

- Stun duration: 3.5s → 2.5s,

- cooldown: 45s → 60s.


Viper

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

- Poison Cloud / Toxic Screen: Initial decay damage: 30 → 10 HP.


Brimstone

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

Stim Beacon (C):

- Now follows unified Combat Stim adjustments.


| Duelist Adjustments


Duelists like Neon, Yoru, and Iso have seen significant tuning to reduce over-aggression and standardize flash durations.

 

Neon

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

- Fully draining energy now takes: 12s→ 16s.

- Energy regeneration slowed: 20s → 60s.

 

Relay Bolt (Q):

- Stun duration standardized: 5s → 2.5s.

 

Yoru

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

Gatecrash (E):

- HP: 60 → 20;

- teleport and fake teleport now emit a sound cue from the starting point.

 

Fakeout (C):

-Duration: 3s → 2s.

 

Flash (Q):

-Duration: 1.75s → 1.5s; peripheral flash intensity reduced.

 

Dimensional Drift (X): Can no longer use clone or flash while ulted, but can teleport or trigger pre-set clone.

 

Waylay

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

Contingency (C):

- Slow duration: 4s → 3s.

 

Kill Contract (X):

- No longer spawns illusions;

- No self-knockback, reduced movement speed bonus 15% → 10%, but faster convergence.

- Width: 18m → 13.5m,

- cast time: 2s → 1s,

debuff duration: 7s → 6s.

 

Raze

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

- Blast Pack can now be affected by control effects while airborne.

 

Reyna

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

Leer (C):

- Visible range: 5m → 7m.


Empress (X):

- Combat Stim bonuses now match global buff rules.

 

Iso

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

Ult Range(X)

- Termination Ult Range: 48m → 36m.

 

| Weapon Adjustments




Rifle spray patterns and SMG recoil have been adjusted for more balanced control and consistent performance between Spectre and Stinger.


Rifles




To make tap firing and spraying more distinct choices, rifle spray control has been slightly reworked.


Bulldog, Phantom, and Vandal:

- Horizontal recoil switch time 0.37s → 0.6s.

- Horizontal switch probability 6% → 10%.

- Number of stable bullets (no horizontal switch):

- Bulldog: 4 → 6

- Phantom: 6 → 8

- Vandal: 4 → 6


SMGs



SMG balance has been tuned to narrow the gap between Spectre and Stinger.


Spectre:

- Total bullet spread 1.5 → 1.4

- Burst efficiency 2 → 3

- Horizontal switch time 0.18s → 0.28s

- Stable shots before switch: 4 → 5


Stinger:

- Total spread 1.5 → 1.4

- Full-auto recoil kicks in 6th bullet (was 7th).

- Vertical recoil curve now steeper while keeping total recoil the same.


| Map Adjustments


Riot wants fights to happen inside spike sites rather than defenders constantly retaking. Attacking teams will now face greater risk when planting and holding outside. New covers and layout changes on Abyss and Pearl support this direction.


Abyss


How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID


Pearl


How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID



| Conclusion


Valorant Patch 11.08 is not just another update — it's a major shift in gameplay balance. With dozens of agents nerfed and ability timings reworked, players must relearn round pacing and utility value. Expect less ability spam, more strategic positioning, and greater emphasis on aim skill.The update goes live within a day — so gear up, Agents.The battlefield is about to change completely

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How to check Valorant Patch 11.08 – Huge Gameplay Update: Abilities, Weapons, and Maps ID

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