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Zenless Zone Zero Version 2.8 will introduce the new Agent Promeia. Her detailed information has been leaked, so let's take a closer look at this new playable character.
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▍ZZZ 2.8 Promeia Kit
Basic Attack
Normal Attack: Offensive Slant
Tap to execute: Unleashes up to 5 forward attacks, dealing Ice DMG.After the 5th attack lands, tap to connect into Enhanced Special Art: Executioner's Verdict.After throwing the cloak during the 4th attack, enter the Pardoned Shackles state.
Normal Attack: Spinning Blade
Hold to execute: Promeia leaps upward to attack, throwing the cloak near enemies to enter the Pardoned Shackles state, dealing Ice DMG.
Pardoned Shackles:
Promeia throws her cloak when using certain attacks, continuously slicing enemies and dealing Ice DMG.Prometheus can walk slowly while the cloak is thrown.Tap during this state to directly connect into the 5th attack of Normal Attack: Offensive Slant.Being attacked during this state automatically triggers Perfect Evasion. The evasion effect can trigger at most once every 20 seconds.
Dodge
Dodge:
Tap to execute: Performs a quick dash evasion. Grants invincibility during the move.
Dash Attack:
Tap while evading to execute: Unleashes a swift forward attack, dealing Ice DMG.
Dodge Counter:
Tap immediately after triggering Perfect Evasion to execute: Launches a consecutive attack on the target, dealing Ice DMG. Grants invincibility during the move.
Assist
Quick Assist:
Tap when the currently controlled character is launched: Unleashes consecutive attacks on the target, dealing Ice DMG. Grants invincibility during the move.
Defensive Assist:
Tap when the frontline character is about to be attacked: Parries the enemy's attack and accumulates a large amount of Imbalance Gauge. Grants invincibility during the move.
Assist Follow-Up:
Tap after activating Parry Support: Unleashes consecutive attacks on the target, dealing Ice DMG. Grants invincibility during the move.
Special Attack
Special Art:
Tap to execute:Unleashes a dart attack, dealing Ice DMG.
Enhanced Special Art:
Tap when energy is sufficient: Unleashes a dart attack and throws the cloak near enemies to enter the Pardoned Shackles state, dealing Ice DMG.If attacked by enemies shortly after initiating this move, it automatically chains into Enhanced Special Art: Executioner's Shadow Vanish. It also automatically chains into Enhanced Special Art: Executioner's Shadow Vanish when hitting an enemy in the Imbalanced state. Gain 1 stack of Frost Sentence upon activating this move.Grants invincibility during the move.
Enhanced Special Art:
Automatically triggered when attacked shortly after using Enhanced Special Art: Executioner's Frost-Throated Path: Enters short-term Perfect Vision and quickly moves behind the enemy.Grants invincibility during the move.
Enhanced Special Art:
Tap while in the Pardoned Shackles state and possessing Frost Sentence: Leaps toward the enemy, retracts the cloak and performs a plunging attack, dealing Ice DMG. Tap after landing to chain into Enhanced Special Art: Executioner's Verdict.Grants invincibility during the move.
Enhanced Special Art:
Tap after triggering Enhanced Special Art: Executioner's Shadow Vanish:Unleashes multiple swift attacks, then leaps toward the enemy and performs a more powerful plunging attack while retracting the cloak, dealing Ice DMG.Tap after landing to chain into Enhanced Special Art: Executioner's Verdict.Grants invincibility during the move.
Enhanced Special Art:
Tap after the final hit of Normal Attack: Offensive Slant, Enhanced Special Art: Executioner's Frost Plunge, or Enhanced Special Art: Executioner's Heavy Frost, when Frost Erosion Gauge is sufficient:Performs a powerful finishing strike while quickly dashing backward, dealing Ice DMG.Grants invincibility during the move.
Chain Attack
Chain Attack:
When triggering Link Art, select the corresponding character to execute: Throws daggers, hangs upside down above the enemy to unleash multi-hit attacks, then delivers a finishing strike, dealing massive Ice DMG. When a Heavy Hit strikes an enemy under Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, or Physical Anomaly, trigger 1 Anomaly Release effect, dealing 110% of the corresponding Attribute Anomaly DMG. When a Heavy Hit strikes an enemy under Wind Anomaly, trigger a special Shattering Frost Current effect, dealing Ice Anomaly DMG equal to 6.5% of the original Shattering Frost Current. The damage source is Prometheus, and damage from this Shattering Frost Current is also considered Anomaly Release DMG. Grants invincibility during the move.
Ultimate:
Tap to execute when Noise Level reaches Max: Unleashes multi-hit attacks forward, dealing massive Ice DMG. When a Heavy Hit strikes an enemy under Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, or Physical Anomaly, trigger 1 Anomaly Release effect, dealing 780% of the corresponding Attribute Anomaly DMG. When a Heavy Hit strikes an enemy under Wind Anomaly, trigger a special Shattering Frost Current effect, dealing Ice Anomaly DMG equal to 46.6% of the original Shattering Frost Current. The damage source is Prometheus, and damage from this Shattering Frost Current is also considered Anomaly Release DMG.Grants invincibility during the move.
Core Skill
Core Passive: Cissia
If Promeia's base Anomaly Mastery exceeds 160, each point above 160 increases Anomaly Proficiency by 1.6.Prometheus regenerates 2 Frost Erosion Gauge per second. Hitting enemies with different attacks restores a certain amount of Frost Erosion Gauge. When a party member triggers Freeze, Turmoil, Turbulence, or Enhanced Special Art: Executioner's Shadow Vanish, restore an additional 5/5/5/5 Frost Erosion Gauge respectively. Max Frost Erosion Gauge stack: 100.
When the finishing hit of Enhanced Special Art: Executioner's Verdict strikes an enemy under an Attribute Anomaly, consume 50 Frost Erosion Gauge and trigger different effects based on the enemy's Attribute Anomaly:
When hitting an enemy under Ice Anomaly, Ether Anomaly, Electric Anomaly, Fire Anomaly, or Physical Anomaly, trigger 1 Anomaly Release effect, dealing a fixed 240% of the corresponding Attribute Anomaly DMG.
If this Enhanced Special Art: Executioner's Verdict is triggered after Enhanced Special Art: Executioner's Frost Plunge, trigger an additional 1 Anomaly Release effect, dealing a fixed 240% of the corresponding Attribute Anomaly DMG.
If this Enhanced Special Art: Executioner's Verdict is triggered after Enhanced Special Art: Executioner's Heavy Frost, trigger an additional 2 Anomaly Release effects, dealing a fixed 240% and 75% of the corresponding Attribute Anomaly DMG respectively.
When hitting an enemy under Wind Anomaly, trigger a special Shattering Frost Current effect, dealing Ice Anomaly DMG equal to 18% of the original Shattering Frost Current. Damage source: Prometheus. Damage from this special Shattering Frost Current is also considered Anomaly Release DMG. This special Shattering Frost Current does not restore Frost Erosion Gauge.
If this Enhanced Special Art: Executioner's Verdict is triggered after Enhanced Special Art: Executioner's Frost Plunge / Enhanced Special Art: Executioner's Heavy Frost, the Shattering Frost Current effect is increased to 36% / 41.5% of the original Shattering Frost Current Ice Anomaly DMG respectively.
Additional Ability: Frost Drinker
Triggered when there is another Anomaly character or Support character in the party: When activating Enhanced Special Art, Promeia's Ice accumulation efficiency increases by 40% for 30s. Triggering again refreshes the duration.When Promeia’s attack hits an enemy, the enemy gains the Biting Frost state. Enemies under Biting Frost have their Imbalance recovery speed reduced by 20% for 30s. Triggering again refreshes the duration.
▍ZZZ 2.8 Promeia Mindscape Cinema
The specific effects of Promeia's Mindscape Cinema have not yet been leaked!
▍ZZZ 2.8 Promeia Signature W-Engine
Base ATK 713
Anomaly Mastery 30%
Increases the equipper's Ice DMG dealt by 35%. When the equipper deals Ice DMG using an Enhanced Special Art, the Attribute Anomaly DMG they deal is increased by 15% for 30s. Max stacks: 2. Can only trigger once per move. Triggering again refreshes the duration.
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