
2026-07-23 11:27:25

Hello, Rover!
As Mengzhou’s story unfolds in Version 3.6, Jiangzhou welcomes Jingran, a trailblazing 5-star Fusion main DPS built around HP-fueled Heavy Attacks. This self-sustained warrior boasts self-generated shields and dual spirit stances for steady heavy damage.
If you are tired of attack-reliant damage builds or hunting for a durable all-in-one carry, do not miss Jingran when WuWa Version 3.6 officially launches!
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Character Overview | ||
Jingran | Rarity | 5★ |
Element |
| |
Scaling | Max HP | |
Weapon Type | Sword | |
Combat Role | On-Field Main DPS | |
Core Mechanic | Dual-State Switching, Self-Shielding, Heavy Attack Specialization | |
Jingran operates in two alternating combat states and switches between them via Heavy Attacks.
State | Normal Attack | Resonance Skill | Dodge Counter | Heavy Attack | Switches To |
|---|---|---|---|---|---|
Negative Yin | Spirit Summons | Yin Eroding Bone | Shadow Probe | Plundering Spirit | →Embracing Yang |
Embracing Yang | Demon Queller | Yang Burning Body | Light Guard | Treading Net | → Negative Yin |
Category | Content |
|---|---|
Spirit Summons (Negative Yin) | Up to 4 consecutive attacks dealing Fusion DMG. The 3rd and 4th hits count as Heavy Attack damage and generate Qi. |
Demon Queller (Embracing Yang) | Up to 4 consecutive attacks dealing Fusion DMG. The 3rd and 4th hits count as Heavy Attack damage and generate Qi. |
Aerial Attack | Consumes Stamina for a plunging attack dealing Fusion DMG. |
Dodge Counter — Shadow Probe / Light Guard | State-specific counters dealing Fusion DMG (Heavy Attack), generating Qi, and chaining into the 4th Normal Attack segment. |
Shadow Dive | While on the ground in combat, press Dodge forward to dash through enemies, dealing fixed Fusion DMG (counts as Normal Attack damage, unaffected by DMG bonuses). Can trigger successful dodge effects. Chains into NA 2nd segment based on current state. |
Category | Content |
|---|---|
Yin Eroding Bone | Available in Negative Yin state. Deals Fusion DMG. Can be used in mid-air. |
Yellow Spring Crossing | After casting Yin Eroding Bone, press Normal Attack to trigger. Deals Fusion DMG (Heavy Attack), generates Qi. Chains into Spirit Summons 2nd segment. |
Yang Burning Body | Available in Embracing Yang state. Deals Fusion DMG. Can be used in mid-air. |
Send to Afterlife | After casting Yang Burning Body, press Normal Attack to trigger. Deals Fusion DMG (Heavy Attack), generates Qi. Chains into Demon Queller 2nd segment. |
Category | Content |
|---|---|
Heavy Attack — Plundering Spirit | While in Negative Yin state with sufficient Qi, hold Normal Attack to consume Qi and deal Fusion DMG. Switches to Embracing Yang. Chains into Demon Queller 2nd segment. |
Heavy Attack — Treading Net | While in Embracing Yang state with sufficient Qi, hold Normal Attack to consume Qi and deal Fusion DMG. Switches to Negative Yin. Chains into Spirit Summons 2nd segment. |
Qi Acquisition Rules | Generated via NA 3rd/4th hits, Intro Skill, Resonance Liberation, or while holding Journey stacks when casting Heavy Attacks. |
Life Fire Rules | Consumed by almost all damage-dealing actions. Replenished by casting Heavy Attacks. Manage carefully to avoid the Extinction debuff. |
Darkness Returning to Light | Defense is fixed at a set value. Gains bonus Healing Received based on Max HP. |
Yang Transforming Yin Union | Gains bonus ATK based on Max HP (has an upper limit). |
Category | Content |
|---|---|
Base Damage & Cast Effects | Deals Fusion DMG to the target (counts as Heavy Attack damage). Upon casting: Restores Qi; Gains Journey stacks; Enters Spark State for a duration. |
HP Cost Mechanic | If current HP is above a threshold, reduces HP to a percentage of Max HP. |
Spark State Passive 1 | Upgrades "Yang Transforming Yin Union" to "Yin Yang Mutual Generation": Significantly higher ATK conversion from Max HP. |
Spark State Passive 2 | When casting Heavy Attack — Plundering Spirit or Treading Net, Jingran summons Specters to co-attack, dealing Fusion DMG (counts as Heavy Attack damage). |
Category | Content |
|---|---|
Intro Skill: Lighting the Lamp to Ask the Tomb | Deals Fusion DMG and generates Qi. Consumes all Ghost Guard stacks. For every set amount of Ghost Guard consumed, Jingran gains Fusion DMG Amplification (has a maximum cap and duration). |
Outro Skill: Withdrawing the Mountain and Exiting the Killing Field | For a duration after casting, when party members (excluding Jingran) gain shields, they obtain Nether Connection. |
Category | Content |
|---|---|
Listening to Dust on the Wall | Casting Intro Skill, Yin Eroding Bone, or Yang Burning Body grants Painted Ground (shield based on Max HP, non-stackable, expires on switch). After casting Resonance Liberation, Painted Ground's shield value is significantly increased. |
Observing Traces in Sweeps | Upon entering combat or casting Outro Skill, gains Restrained Spirit. When nearby party members (excluding Jingran) gain shields, Jingran obtains Ghost Guard and removes Restrained Spirit. |

Chain | Name | Effect | |
|---|---|---|---|
S1 | Harmony of Yin and Yang | Increases damage multipliers of all Resonance Skills (Yin Eroding Bone, Yellow Spring Crossing, Yang Burning Body, Send to Afterlife). These skills also become immune to interruption. | |
S2 | Lone Lamp Traces the Mountains and Rivers | Increases Heavy Attack damage multipliers. Upon entering combat: restores Qi; if Ghost Guard is below a threshold, replenishes it to that threshold. Essential QoL/startup chain. | |
S3 | Changes of the Heavenly Way | Replaces Restrained Spirit: when other party members gain shields, Jingran obtains Ghost Guard and removes the buff. Additionally, when consuming Ghost Guard, gains extra Fusion DMG Amplification per set amount consumed. | |
S4 | Indistinguishable Reality | When any character in the party gains a shield, all party members gain All Attribute DMG Amplification for a duration. | |
S5 | Origin Reversed, Knowing Life and Death | Upon taking fatal damage, Jingran will not fall and instead gains a shield based on Max HP. Has a cooldown (in minutes). This shield does not transfer when switching characters. | |
S6 | Settled Grudges, Future Encounters | Targets hit by Jingran's Heavy Attacks take increased Heavy Attack damage. During Spark State, if Jingran is the active character and a target is locked, he continuously auto-summons Specters to attack (max 12 times, interval unknown). Resets when Spark State ends, is removed, or is re-applied. | |
Pull Priority:
S2 is the most impactful early chain, solving startup resource issues.
S4 provides team-wide buffs.
S6 unlocks fully automated co-attacks during Spark State.
Priority | Weapon | Details |
|---|---|---|
5★ |
| Increases Max HP. When casting Resonance Skill or Intro Skill, damage ignores a percentage of target's DEF for a duration. When gaining a shield, increases Crit DMG (stackable, with internal cooldown). |
Jingran + Iuno + Shorekeeper
Slot | Character | Role | |
|---|---|---|---|
Main DPS |
| On-field Heavy Attack DPS, self-shielding, HP-scaling Fusion damage | |
Sub-DPS / Buffer | Outro Skill provides 50% Heavy Attack DMG Amplification (10s). Inside her Full Moon Domain, Jingran's self-generated shields contribute to building up to 40% All DMG Amplification. | ||
Support | Healing and universal team buffs. Does not rely on ATK scaling, fitting Jingran's HP-based system perfectly. | ||
Jingran + Changli/ Lupa + Shorekeeper
Slot | Character | Details | |
|---|---|---|---|
Main DPS |
| Takes up most field time and delivers sustained Fusion damage with flexible team rotations. | |
Sub-DPS / Enabler |
or | Changli and Lupa are interchangeable. Either deals off-field Fusion damage to add extra damage. | |
Support | Supplies team healing and general buffs to raise team survivability and overall damage. | ||
Jingran + Mortefi + Baizhi
Slot | Character | Role |
|---|---|---|
Main DPS |
| Heavy Attack and Fusion damage core |
Sub-DPS |
| Provides Heavy Attack amplification and coordinated off-field attacks. |
Healer |
| Healing, sustain, and universal damage buff. |
Set Part | Bonus | |
|---|---|---|
2-Piece | HP + 10% | |
5-Piece | Upon gaining a Shield, gain 5% increase in Crit. Rate for 5s, max 4 stacks. This effect can be triggered every 0.5s. At max stacks, gain 15% Fusion DMG Bonus. | |
Echo Cost | Main Stat Options |
|---|---|
4-Cost | Crit Rate / Crit DMG / HP% |
3-Cost | Fusion DMG Bonus / HP% / Resonance Efficiency |
1-Cost | HP% |
Crit Rate = Crit DMG > HP% > Resonance Efficiency > Flat HP
Jingran's skills rely on a core rule: higher HP equals stronger damage. Equipped with self-shields, HP-based damage and heavy attack priority, he is an independent main DPS.
No dedicated shield character or attack buff supports are required.
Jingran suits players who follow his combat flow. Grasp the switch between Negative Yin and Embracing Yang, maintain Life Fire, and let specters deal damage. This Nethermancer fights steadily, surviving patiently and obliterating foes with ghost power when timing hits.
Welcome to Mengzhou, Rover. The dark journey continues, yet you now have a companion.
👉For wuwa Qingxiao build guide: Wuwa Qingxiao Build Guide: Kit, Eco Sets, Weapon & Team
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game writer
I enjoy diving into game worlds, studying mechanics, and turning what I learn into helpful guides and articles. I write to make complex systems easier to understand and to help players get more enjoyment out of every game they play.