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HSR 4.0 Apocalyptic Shadow Guide: Buffs, Enemy Info&Team Comps

Time: 2026-03-12 16:28:01
Author: Liam

How to check HSR 4.0 Apocalyptic Shadow Guide: Buffs, Enemy Info&Team Comps ID


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Honkai: Star Rail Version 4.0 — Apocalyptic Shadow: Militant Lupine went live on Mar. 16th. Let's dive right in and get you fully prepared for maximum score!

 

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▍HSR 4.0 Apocalyptic Shadow Buffs



Node 1


Oppose With Tenderness


All allies' Elation DMG ignores 15% of enemy target's All-Type RES. When an enemy target's "War Armor" or "Centirefined War Armor" are broken, gains 3 Punchline points.



Montane Gush


After an ally target uses their Ultimate, the CRIT DMG dealt by their Skill increases by 50% for 2 turn(s).



Moment of Opportunity


Increases Follow-Up ATK and Ultimate DMG dealt by all allies by 50%, and additionally increases by 50% against enemy targets in Weakness Broken state.

 


Node 2


Collapse on Sight


Increases all enemies' Break DMG taken by 10%. After Breaking an enemy's Weakness, increases all allies' SPD by 15% for 2 turn(s).



Essence of Gold


Increases all allies' CRIT DMG by 30%. Additionally increases the CRIT DMG by 30% for the 1st character in the team lineup and their memosprite.



Devastating Heartbreak


Increases DoT dealt to enemy targets in the Weakness Broken state by 30%.



▍HSR 4.0 Apocalyptic Shadow Enemy Info



Node 1


Monster_4014010.png

 

The Ravaged Unconquerable

HP: 8,084,165


Steadfast Safeguard

Boss Mirage takes 50% less DMG. After its Weakness is broken, its action is additionally delayed and increases its DMG taken by 100%.


Ironclad Renitence

Boss Mirage and its summons have "War Armor", reducing DMG taken by them. In phase two, "War Armor" will be enhanced to "Centirefined War Armor", greatly increasing the maximum stack limit, and Boss Mirage will gain additional Toughness Protection.


Taint of the Sublime

In Phase 2, the max stack of Boss Mirage's "Centirefined War Armor" will increase.


Protective Formation

For every unit on the enemy's side of the field aside from Boss Mirage, all enemies receive less DMG and deal more DMG.


Node 2


 Monster_2033020.png

 

Hellcharred Shadow General

HP: 11,856,776


Steadfast Safeguard

Boss Mirage takes 50% less DMG. After its Weakness is broken, its action is additionally delayed and the DMG it receives increases by 100%.


Steelbone Summit

Parts take 50% less DMG. After Boss Mirage's Weakness is broken, the DMG they receive increases by 100%.


Sickleclawed Sawteeth

Boss Mirage's Toughness increases by 40.


Beastly Rage

The duration of "Malediction" state increases by 1 turn(s).



▍HSR 4.0 Apocalyptic Shadow Team Comps

 

 

Node 1


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Castorice + Evernight + Cyrene + Hyacine



1501.png1502.png1306.png1414.png


Sparxie + Yao Guang + Sparkle + Trailblazer • The Remembrance



1401.png1013.png1403.png1414.png


The Herta + Herta + Tribbie + Dan Heng • Permansor Terrae



Node 2


1310.png1321.png1225.png1303.png


Firefly + The Dahlia + Fugue + Ruan Mei



1005.png1410.png1307.png1414.png


Kafka + Hysilens + Black Swan + Dan Heng • Permansor Terrae



1405.png1412.png1415.png1414.png


Anaxa + Cerydra + Cyrene + Dan Heng • Permansor Terrae



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