As of Version 3.5 of Honkai: Star Rail, the Physical attribute faction has gathered a number of characters. Each of these characters delivered outstanding performances in their respective debut versions, but with the iteration of versions, some have gradually faded out of the mainstream.
Today, we will sort out the current status of Physical characters in Version 3.5 and analyze their actual combat performance at present.
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| Natasha
Natasha is a healer obtainable for free in the early novice stage, which can provide basic survival support for the team initially. However, her healing amount is only at a moderate level, and her functionality is limited to dispelling controls.
With the subsequent release of more Survival-type characters that combine healing, shields, or damage boost, Natasha has gradually lost her competitiveness in the version and been gradually set aside by players.
| Sushang
Sushang is a recognized top choice for F2P players in the early stage of the game. Relying on the output method that combines direct damage and DoT (Damage over Time), she can stably deal considerable damage in the environment where the overall team level of players is generally not high.
However, limited by the numerical ceiling of 4-star characters, when entering the mid-to-late game and facing enemies with high HP and defense, her output shortcomings gradually become apparent, and she eventually becomes an unpopular character.
| Luka
Luka is the second Physical DoT Sub-DPS to debut after Sampo. When he was just launched, he attracted attention because he could pair with Kafka to form a DoT team.
However, in subsequent actual battles, Sampo firmly occupied the core Sub-DPS position of the DoT team with more stable damage coverage and adaptability, while Luka gradually ended up on the bench.
Even when the Super Breakthrough system was first introduced, Luka had a short opportunity to shine, but he fell into obscurity again after the popularity faded.
| Hanya
Hanya is one of the few Physical Supports that once sparked discussions. Her ability to generate Skill Points is extremely prominent, and her overall cost-effectiveness is impressive.
However, in the early stage of her release, Hanya had a narrow range of adaptability and could only team up with Dan Heng • Imbibitor Lunae, with her actual combat performance failing to meet expectations.
Later, when Sparkle was launched, she achieved an upper replacement of Hanya with more comprehensive support capabilities. It was not until the high Skill Point-consuming character Archer was released in Version 3.5 that Hanya, when teaming up with Sparkle to support Archer, finally showed a good synergy effect again.
| Clara
Clara is a well-known "version beneficiary" in Honkai: Star Rail. She has received multiple strength enhancements since the game's launch. Relying on her counterattack mechanism with an extremely high floor, she was the core of the "Wheelchair Team" (easy-to-operate team) for a long time, and also successfully made Yukong, who originally had a low usage rate, realize her value.
However, with the release of Yunli, Clara encountered an upper-tier Main DPS with a similar mechanism but better performance. Eventually, Clara retired with honors and gradually withdrew from the mainstream battlefield.
| Yunli
Yunli has a core mechanism similar to Clara, but it has optimized the drawback of Clara relying on enemy attacks, making her output more proactive. In fact, since her debut, Yunli has maintained stable performance in actual battles. However, due to the lack of popularity, she has never gained fame and is a low-key yet practical Physical Main DPS.
| Argenti
As a Physical Erudition Main DPS, Argenti debuted at a time when the Erudition system had not yet risen. Her mechanism balances AoE (Area of Effect) clearing and single-target breakthrough, with core output relying on Ultimate Skills. Her performance in the "Imaginary Narrative" gameplay is truly in a class of its own.
However, in core high-difficulty gameplays such as "Chaos Memory" and "Doomsday Mirage", Argenti's performance is only mediocre and she rarely becomes the optimal choice. In addition, there are relatively few environments suitable for Physical Ultimate Skills, so Argenti has currently become one of the "Prison Characters" (frustrating to use) among players.
| Robin
Although Robin is positioned as a Support, she has long been the strength benchmark of the Physical attribute. Her AoE speed boost mechanism allowed many teams to achieve high-frequency OT (Over Take) operations at that time, with an extremely high ceiling.
At the same time, Robin has an excellent compatibility with Pursuit Teams, building an exclusive system with guaranteed strength for herself. Coupled with her top-tier versatility, she has become a must-pull meta-defining Support recognized by most players.
| Boothill
Boothill debuted before Firefly and is a Physical Main DPS positioned for single-target damage. He excels in mixed environments with "multiple minions + single boss". He can stack layers by clearing minions and then deal high damage to the boss. However, Boothill has high requirements for operation: he not only relies on precise turn scheduling but also needs manual operation to exert his full strength.
After Firefly was later released, she directly replaced Boothill by virtue of advantages that Boothill does not have, such as auto-battle and AoE output, as well as similar single-target capabilities. This confirms that "the times make heroes, and they can also bring heroes to an end".
| Phainon
Phainon is a typical Main DPS of the "Three Supports + One Main DPS" system, which perfectly meets the gameplay expectations of many players for "Supports protecting the Main DPS". Even with a 0+0 configuration (no Eidolon and no signature Light Cone), Phainon can still stably support the "Three Supports + One Main DPS" playstyle, delivering outstanding performances in "Chaos Memory" and "Doomsday Mirage", while only performing generally in "Imaginary Narrative".
Currently, Phainon is a Main DPS that "shines with Eidolon 2 + Signature Light Cone". After unlocking Eidolon 2, his strength jumps to the ranks of the strongest Main DPS in the current version. His output style is neat and straightforward, making him very friendly to high-investment players. In the second half of Version 3.5, Cerydra, Phainon's exclusive Support, will be launched, which is expected to push Phainon's performance to a new height and is worth looking forward to.
| Hysilens
The Physical DoT team had been in a slump for a long time before. Due to insufficient numbers, even its core advantage of "stable output" was difficult to reflect. The strength enhancement of Kafka in Version 3.4 laid the groundwork for the rise of the DoT team; the release of Hysilens in Version 3.5 completely sounded the horn for the DoT team's counterattack. Under the current complete configuration of the "Three DoT" team, the Physical DoT team has regained stable high output that adapts to the version, with excellent actual combat performance.
In addition, Hysilens also has a good ability to apply debuffs, and can also develop additional gameplay when paired with Acheron. For players who want to experience the DoT team, Hysilens is a reinforcement character of great value.
| Conclusion
The above is the inventory of the current status of Physical characters in Honkai: Star Rail Version 3.5. If you want to learn more game information and character team composition analysis, please visit the TOPUPlive platform.
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