Genshin Impact 5.7 July Spiral Abyss Floor 12 Monster Analysis and Team Composition Recommendations

Genshin Impact 5.7 July Spiral Abyss Floor 12 Monster Analysis and Team Composition Recommendations

Time: 2025-07-14 14:29:04
Author: Lickeria

Dear Travelers,

No matter when you opened this page, we wish you a good morning, afternoon, or evening!


As another half-month arrives, the Spiral Abyss has been updated once again. This cycle’s Aby

ss continues to focus on mechanics, featuring both familiar foes and annoying newcomers. Ho

w can you defeat them quickly and efficiently to claim your rewards? Below is a detailed guide!

Follow TOPUPlive to get the latest game info and your discount.




| Current Abyss Buff:


"Frozen Moon"


Triggering an Ice-related reaction releases a shockwave at the enemy’s location, dealing True

DMG to nearby foes (max once every 2.5s).


First Half: All party members gain +75% Ice DMG.


Second Half: All party members gain +75% DMG with "Nocturnal" properties.


Clearly, to clear faster:


First Half: Ice teams are optimal.


Second Half: Bring your Natlan firepower (Pyro DPS).




| Enemy Breakdown


Chamber 1


First Half: 



Primeval Drake Automaton: Dominator (3,679,722 HP)


Enters an Enhanced State (210% All RES) and charges a spinning attack.


During enhancement:


Maintain Ice application every 0.8s to weaken it (Ice RES drops to -40%, others to 0%).


If a character with "Nocturnal" buff is detected, it enters a special state (50% All RES) and uses h

oming lasers.



Second Half:



Wave 1: 3x Duskwatch Drakes (459,965 HP each).


Wave 2: Hermit of Occultation (2,896,077 HP).


Turns invisible and summons 4 attacking Phantoms (each with 8U Cryo Shield, like Large Cryo S

limes).


Breaking a Phantom reveals the boss for 4s; breaking all stuns it for 14s (-40% All RES).


Duskwatch Drake or Smokespur Mystifier abilities can disable Phantoms and shred 2U shield.



Chamber 2


First Half:



Wave 1: Ruin Drake: Earthguard (1,351,891 HP).


Wave 2: Ruin Grader (1,034,715 HP).


Wave 3: Construct Specialist: Apex (1,351,891 HP).



Second Half:



Wave 1: Eremite Stone Enchanter (995,636 HP).


Wave 2: Frostborn Greatspirit (1,351,891 HP).


Wave 3: Lavaplume Erodent (1,660,894 HP).



Chamber 3


First Half: 



Petraborn & Fulminborn Greatspirits (2,911,650 HP each).


Activates a 13s Trial Field:


Gains a non-elemental white shield (up to 112% of max HP). Shielded hits ignore Amplifying Re

actions and resist Freeze/Petrification.


All party members lose Energy and cannot recharge, but gain +120% DMG (+60% for "Nocturn

al" DMG).


Breaking the shield ends the trial, drops Energy Particles (restores 90 Energy), and prevents ele

mental shields.


If unbroken, the boss gains an elemental shield based on remaining shield HP:


Max Shield Values: Geo 24 / Dendro 24 / Hydro 48 / Cryo 48 / Pyro 48 / Electro 22.8.




Second Half:



Wave 1: 3x Veiled Leafscale Drakes (561,533 HP each).


Wave 2: Gluttonous Leafscale Drakeking (5,615,327 HP).


Periodically summons 3 Pyro Grenades, then devours them to unleash a massive Pyro nuke (sca

ling with grenades eaten).


Pyro attacks ignite grenades: Each ignited grenade eaten drains 5% of the boss’s HP and deals

AoE Pyro DMG.


Abyss Version: Starts battle with a pre-emptive triple-grenade nuke.




| Team & Strategy Guide


First Half:


Chamber 1: Use Ice + Hydro for Freeze (e.g., Skirk, new in 5.7).


Chamber 2: Simple multi-wave combat—bring high DPS.


Chamber 3: The Greatspirits drain Energy, so Energy-independent DPS like Skirk or Mavuika

a excel. Prioritize Ice teams due to the +75% DMG buff.


Recommended Teams:


  1. Skirk + Furina + Yelan + Escoffier
  2. Skirk + Furina + Shenhe + Escoffier
  3. Skirk + Furina + Dahlia + Escoffier
  4. Chasca + Furina + Shenhe + Escoffier


Substitutes: Sigewinne → Other Ice DPS (e.g., Wriothesley/Kamisato Ayaka, high investment).



Second Half:


Chamber 1: Counter the Hermit with Smokespur Mystifier’s timestop or Pyro shield-break.


Chamber 2: Energy-independent units preferred. Lavaplume has high Pyro RES—bring shred (e.

g., Bennett/Chevreuse).


Chamber 3: Ignite the Drakeking’s grenades for massive damage.



Recommended Teams:


  1. Mavuika + Xilonen + Citlali + Bennett
  2. Mavuika + Ororon + Chevreuse + Bennett
  3. Mavuika + Ororon + Chevreuse + Iansan
  4. Arlecchino + Xilonen + Citlali + Bennett
  5. Arlecchino + Xingqiu + Yelan + Bennett
  6. Arlecchino + Yelan + Bennett + Zhongli
  7. Chasca + Ororon + Chevreuse + Bennett




| Summary


This Abyss emphasizes mechanics and rotations, with lower total enemy HP than last cycle (slig

htly easier).


Meta Picks: Mavuika (Pyro Archon) is the top choice for the second half—constellations or signat

ure weapon highly recommended.


Primogem Deals: Click [TOPUPlive] for limited-time top-up discounts to fuel your pulls!

Happy conquering, Travelers!





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