
Master the Character (Operator) Banner system in Arknights: Endfield! Check out our Character Banner Overview for a concise explanation of how limited-time banners function, along with details on the Operators available both currently and in the near future.
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| Operator Banners in Arknights: Endfield
Arknights: Endfield features a dual-banner system where only one allows you to pull for Operators through a process called Headhunting. By spending Oroberyl on these Operator banners, you also earn Arsenal Tickets, which serve as the primary currency for the weapon banner.


| How Does The Limited Banner in Arknights: Endfield Work?
The Limited Banner in Arknights: Endfield features a unique set of mechanics. Below is a concise summary of the core system:
- Pity System: A soft-pity begins at 65 pulls, with a hard-pity at 80 pulls. The rate-up Operator is strictly guaranteed at 120 pulls.
- Drop Rates: The base probability for a 6-star Operator is 0.8%, while 5-star Operators are 8%, and 4-star Operators are 91.2%. You are guaranteed at least one 5-star Operator every 10 pulls.
- Guarantee Mechanics: If you obtain the rate-up Operator before reaching the 120-pull mark, the guarantee resets. Notably, progress toward a 50:50 carries over to subsequent banners, but progress toward the 120-pull guarantee DOES NOT.
- Pull Bonuses: * Reaching 30 pulls on a banner grants a free 10-pull for the current banner (this bonus does not count toward pity).
- Reaching 60 pulls provides a free 10-pull for the following banner.
- Operator Availability: After their initial feature, a rate-up Operator will appear as a potential 50:50 loss on the next two limited banners before they are removed from the pool.
- Maxing Efficiency: Every 240 pulls rewards you with an additional duplicate of the rate-up Operator, significantly reducing the cost to fully max them out.
- Currency & Costs: A 10-pull requires 5000 Oroberyl (approximately 66 Origeometry).
- Arsenal Tickets: Every pull generates Arsenal Tickets for the weapon banner: 2000 for a 6-star, 200 for a 5-star, and 20 for a 4-star Operator. A 10-pull on the weapon banner costs 1980 Tickets.

| Basic Headhunting Banner - Standard Banner
The Standard Banner, known as Basic Headhunting, operates with mechanics similar to those found in other Gacha titles:
- Pity System: A soft-pity is triggered at 65 pulls, while a hard-pity ensures a high-tier drop at 80 pulls.
- Drop Probabilities: The base rates are established at 0.8% for a 6-star Operator, 8% for a 5-star Operator, and 91.2% for a 4-star Operator.
- Operator Selector: Upon reaching a total of 300 pulls on the Standard banner, players are granted the ability to choose a specific Standard Operator of their choice through the Select Designation feature.

| Arknights: Endfield Beginner Banner
At launch, the exclusive New Horizons banner will be available to all players. By advancing through the Chapter 1 Main Mission, you will collect the specific tickets required to pull on this banner. A 6-star Operator is guaranteed within 40 pulls on this Beginner Banner. Furthermore, you will also obtain a 6-star Weapon Selector, allowing you to equip your new character right away. This provides a significant early-game advantage without consuming currency reserved for other banners, making it the ideal way to begin your adventure.

| Arknights: Endfield Headhunting Dossier
The Headhunting Dossier is a unique item obtained by completing 60 pulls on a rate-up banner. This Dossier can be redeemed for a free 10-pull on the subsequent rate-up banner. Please note that these items do not stack; you must utilize the Dossier on the immediate banner following the one where it was earned, otherwise, it will time out and expire.

| Arknights: Endfield Headhunting Strategy
The Headhunting mechanics in Arknights: Endfield are complex, sparking intense debate within the community over the most cost-effective pulling strategies. Some players even joke that "bad luck eventually leads to the best accounts." Since the Limited Banners feature a rotation system where previous rate-up 6-star Operators can appear as 50:50 losses, and with the game currently avoiding "potential/dupe gating" (no skill-locked dupes) and offering f2p weapons, resource management is key.
Here are the three main Headhunting Strategies being discussed:
1. The Traditional "120-Pull Hoarding" Strategy
This follows the classic rule: "Don't pull unless you can hit the spark." By saving 120 pulls, you ensure both the 80-pull hard-pity (a random 6-star) and the 120-pull guarantee (the featured rate-up Operator). If you hit the rate-up at the soft-pity (65 pulls) or hard-pity, it’s a massive win. However, hoarding 120 pulls worth of Oroberyl as an F2P player can be challenging.
2. The "60+10 Loop" Method
This strategy leverages the banner bonuses: "30 pulls grant a free 10-pull for the current banner" and "60 pulls grant a Headhunting Dossier for the next banner." By doing 60 pulls each rotation plus the 10-pull gift from the previous period (totaling 70 pulls), you gamble on the 80-pull hard-pity to hit the rate-up or a previous 6-star you missed. This maximizes free pulls and Arsenal Tickets for the weapon banner, making it less stressful for zero-spending players, though it carries a higher risk of "off-banner" results.
3. The "30+120 Unlucky-Star" Optimization
Considered by many as the "optimal solution," this method focuses on the long game.
- Phase 1: Do 30 pulls on the first banner to claim the free 10-pull, then let the pity carry over.
- Phase 2: On the next banner, do 40 pulls to trigger the 80-pull hard-pity. If you lose the 50:50, do another 70 pulls. If you still haven't hit the rate-up, add 10 more pulls to trigger the 120-pull guarantee. This allows you to acquire two random 6-star Operators and one specific rate-up Operator every two banner cycles. For players with "bad luck" (consistent 50:50 losses), this cycle actually lowers long-term costs and offers the best chance for a full collection as a zero-spender.
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