
2026-08-13 17:08:39
In Rise of Kingdoms, troop tiers, unit choices, and civilization-specific units all affect your overall combat performance. This guide covers detailed T1-T5 troop stats and provides a clear guide to help players plan their troop development.

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There are four troop types in Rise of Kingdoms.

Infantry units have higher Defense and Health stats, making them reliable frontline troops. They are mainly used to absorb damage and maintain long-term combat effectiveness.

Archer units focus on offensive power and deal strong ranged damage. They are effective damage dealers but are more vulnerable when facing their counters.

Cavalry units have the highest March Speed among all troop types. Their strong mobility makes them suitable for fast attacks, enemy pursuit, and hit-and-run strategies.

Siege units have the highest Load attribute, making them ideal for resource gathering and attacking structures. However, their combat performance is weaker compared with other troop types, so they are rarely used as primary PvP troops.
Troop Type | Counters | Countered By |
|---|---|---|
Infantry | Cavalry | Archer |
Cavalry | Archer | Infantry |
Archer | Infantry | Cavalry |
Siege | Watchtower | All regular troop types |
Troops in Rise of Kingdoms are divided into five tiers, from Tier 1 to Tier, with T5 being the highest troop tier.



Name | Type | Civ. | Power |
|---|---|---|---|
Long Swordsman | Infantry | Most | 4 |
Legionary | Infantry | Rome | 4 |
Throwing Axeman | Infantry | France | 4 |
Samurai | Infantry | Japan | 4 |
Crossbowman | Archer | Most | 4 |
Longbowman | Archer | Britain | 4 |
Chu-Ko-Nu | Archer | China | 4 |
Hwarang | Archer | Korea | 4 |
Janissary | Archer | Ottoman | 4 |
Knight | Cavalry | Most | 4 |
Teutonic Knight | Cavalry | Germany | 4 |
Conquistador | Cavalry | Spain | 4 |
Mamluk | Cavalry | Arabia | 4 |
Cataphract | Cavalry | Byzantium | 4 |
Ballista | Siege | All | 4 |
Name | Type | Civ. | Power |
|---|---|---|---|
Royal Guard | Infantry | Most | 10 |
Elite Legionary | Infantry | Rome | 10 |
Elite Throwing Axeman | Infantry | France | 10 |
Elite Samurai | Infantry | Japan | 10 |
Royal Crossbowman | Archer | Most | 10 |
Elite Longbowman | Archer | Britain | 10 |
Elite Chu-Ko-Nu | Archer | China | 10 |
Elite Hwarang | Archer | Korea | 10 |
Elite Janissary | Archer | Ottoman | 10 |
Royal Knight | Cavalry | Most | 10 |
Elite Teutonic Knight | Cavalry | Germany | 10 |
Elite Conquistador | Cavalry | Spain | 10 |
Elite Mamluk | Cavalry | Arabia | 10 |
Elite Cataphract | Cavalry | Byzantium | 10 |
Trebuchet | Siege | All | 10 |
During the early game, players have limited resources and technology progress. It is not recommended to invest heavily in high-tier troops too early.

T4 troops become the main fighting force once players enter the mid and late game.

T5 troops provide the highest stats but require significant resources and technology investment.

The highest troop tier is T5. T5 troops have the best base stats and Power, making them essential for late-game battles.
T5 troops have higher stats and Power than T4 troops, but they also require more resources and training costs. T4 remains the most commonly used combat force for many players.
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Beginners should choose troops based on their main commanders and civilization. Focusing on one primary troop type is more efficient than upgrading every type equally.
Special units have improved stats in certain areas, such as Attack, Defense, or Health, but they do not change the basic role of each troop type.
Siege troops are mainly used for resource gathering and attacking structures. Although they have the highest Load, they are not ideal as primary PvP troops.
Understanding troop tiers, unit roles, and civilization-specific units is essential for building an efficient army in Rise of Kingdoms. Whether you focus on T4 or T5, choosing the right troop path will help maximize your development.
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