Identity V New Hunter The Cueist Unleashed
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Identity V New Hunter The Cueist Unleashed

Time: 2025-08-21 10:57:51
Author: Alex Kovac

Identity V welcomes a new hunter to the fog: Marcus Thorne, the "Cueist," arriving on August 28, 2025. Blending precision cue sports skill with eerie scientific lore, this high-difficulty hunter brings a unique mix of strategic path-building and otherworldly power, set to shake up matches with his tragic backstory and tactical toolkit.


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| Cueist Idv Release Date


Release Date: August 28, 2025



| Cueist overview



Occupation: “Cueist”

Name: Marcus Thorne

Faction: The Hunter

Gender: Male

Difficulty: Hard

Price: 4508 Clues / 858 Echoes


Initial Outfit Rare Quality



| Cueist Background Story


No one truly knows Marcus's origins. He grew up on society's fringes, surviving in lawless lands and brutal arenas, where only victors earned their next meal—yet he occasionally showed kindness, sharing scraps with defeated, dying foes. By chance, a noble discovered his natural talent for billiards, a popular English pastime, and Marcus quickly rose to become one of the billiard hall's "four rising stars." Though surrounded by insincere admirers, one quiet spectator took genuine interest: his estranged father, physicist Whittaker, who meticulously recorded Marcus's shots to refine his "Maxwell's Demon" theory.



In the late 19th century, Whittaker's "Maxwell’s Demon"—imagined as a force that could reverse entropy and enable perpetual motion—swept the scientific world, much like Marcus's dominance in the billiard hall. But times changed: English billiards faded, replaced by snooker, and Marcus struggled to adapt. A mysterious collapse of the billiard hall left him critically injured and unconscious, clutching physics notes that chronicled his shots. Meanwhile, the "Maxwell's Demon" theory was dismissed as pseudoscience, its "demon" furious and unyielding, guiding Whittaker back to the ruins.



With his father's help, Marcus and the "Demon"—united by a shared hunger for victory—fused into one. When he awoke in his new form, only one urge remained: to shatter every sphere around him.



| Cueist Abilities And Gameplay


External Traits



Inertia:

After actively leaving the billiard movement path, Marcus's physical abilities are enhanced most of his interaction speeds increase by 20%, movement speed increases by 20%, and he gains perspective of nearby Survivors' positions for 5 seconds.


Pocketed Ball:

After leaving the path, the duration of Inertia is extended based on the number of injured Survivors on the field. Each injured Survivor adds 2.5 seconds to the duration, with a maximum extension of 10 seconds.


Entity Abilities: Tier 0


Cue Point:




Cooldown 11 seconds Charges 3/8 times

Marcus places and connects Cue Points in sequence on the field to determine a movement path. Within a certain time after the first Cue Point is placed, subsequent points will connect sequentially to form a fixed path. The path has a distance limit minimum 4 meters, maximum 35 meters.


Imaginary Demon:




Cooldown 24 seconds Charges 2/2 times

Within 8 meters, Marcus can select any point on an existing path to infuse the "Box Demon" into the path, which then moves uncontrollably along the path at accelerated speed. During this time, he can use a skill to teleport to any position on the path. The maximum single control duration of the Demon is 30 seconds.

Once the Box Demon enters the path, it cannot perform normal attacks or interactions, ignores physical collisions and strong control effects, but can still cast skills.


Retract Cue:



While the Box Demon is moving along the path, Marcus can select a location within 8 meters to return to his original form and exit the path. Exiting is not allowed within 2 seconds of entering the path.


Closed Domain:



After placing the first Cue Point, Marcus can actively end the placement or let it end automatically after 25 seconds. Subsequent new Cue Points will have no distance limit from the previous one. If 3 or 4 unclosed Cue Points exist, Marcus can connect them end-to-end to form a closed 3D area. All Cue Points and paths within the Closed Domain will disappear after 80 seconds of the domain being closed or completed.


Entropy Control:




The domain starts automatically scanning its interior 6 seconds after formation, then scans every 38 seconds until it disappears. Scans reveal the outlines of Survivors inside and the progress of the cipher machine with the highest decryption progress for 5 seconds, and reduce that cipher machine's progress by 20%. After a successful reduction, the cipher machine enters a 37-second cooldown (independent for each machine), during which it cannot be reduced again.


Entity Ability: Tier 1


Main Ball:





Cooldown 15 seconds

Marcus strikes the Main Ball in his hand onto any path the ball falls and moves automatically along the path, with kinetic energy lasting 16 seconds. Kinetic energy depletes faster when moving near a Rocket Chair with a Survivor. If a freely moving Survivor passes within a certain range, the Main Ball quickly locks onto and captures them. Within 3.5 seconds, Marcus can click or drag the button again to transfer the Survivor-carrying Main Ball to a circular area 8–11 meters around himself.


Entity Ability: Tier 2


Cue Point - Advanced:

Marcus improves his billiard skills the charge rate of Cue Points increases by 10%, and the speed of landing actions after exiting the path is increased.



| Conclusion


Marcus Thorne merges cue sports mastery with the haunting "Maxwell's Demon" legacy, offering a high-skill playstyle centered on path control, domain tactics, and precise timing. His arrival adds fresh depth to Identity V, challenging hunters to master strategy and adaptability. As the cue strikes, Marcus isn’t just a new competitor—he’s a game-changing force in the fog.


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