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Zenless Zone Zero Version 2.7 will introduce the new Agent Nangong Yu. Her detailed information has been leaked, so let's take a closer look at this new playable character.
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▍ZZZ 2.7 Nangong Yu Kit
Basic Attack
Basic Attack:
Press to activate:
Unleashes up to 3 attacks forward, dealing Ether DMG.
Charge Attack:
Hold to charge, then release at the right opportunity to execute a Perfect Charge Attack, increasing the Daze inflicted by this skill by 20%;
Nangong Yu can execute up to three-stage Charge Attacks, with the second and third stages each consuming 50 [Dance Points];
When executed after [Dodge Counter], [Assist Follow-Up], [Quick Assist], or [EX Special Attack], Perfect Charge is easier to achieve;
During the first-stage Charge Attack's charging phase, Anti-Interrupt Level increases and DMG taken is reduced by 60%;
During the second and third-stage Charge Attacks' charging phases, character is invulnerable;
During the first-stage Charge Attack's dash phase, Nangong Yu can Block enemy attacks—successfully Blocking an attack counts as a Perfect Charge Attack;
Character is invulnerable during the execution of all Charge Attacks.
Dodge
Dodge:
Press to activate:
A quick dash dodge.
Character is invulnerable while using this skill.
Dash Attack:
Press during a dodge to activate:
Perform a quick forward attack, dealing Ether DMG.
Dodge Counter:
Press during a Perfect Dodge to activate:
Launch a series of attacks on the target, dealing Ether DMG.
Character is invulnerable while using this skill.
Assist
Quick Assist:
When the active character is launched, press to activate:
Launch a series of attacks at the target, dealing Ether DMG.
Character is invulnerable while using this skill.
Defensive Assist:
When the on-field character is about to be attacked, press to activate:
Parries the enemy's attack, dealing massive Daze.
Character is invulnerable while using this skill.
Assist Follow-Up:
Press after a Defensive Assist to activate:
Unleashes consecutive attacks on the target, dealing massive Ether DMG.
Character is invulnerable while using this skill.
Special Attack
Special Attack:
Press to activate:
Swing the hammer to attack, dealing Ether DMG.
EX Special Attack:
With enough Energy, press to activate:
Swings the hammer to attack, dealing Ether DMG;
Does not interrupt the combo count of [Basic Attack: Charged Attack];
Character is invulnerable while using this skill.
Chain Attack
Chain Attack:
When a Chain Attack is triggered, select the character to activate:
Unleashes consecutive attacks forward, dealing massive Ether DMG.
Character is invulnerable while using this skill.
Ultimate:
When Decibel Rating is at Maximum, press to activate:
Unleashes multiple attacks forward, dealing massive Ether DMG.
Upon activating this skill, Nangong Yu activates Ether Veil: Delusion Reprise. While Ether Veil: Delusion Reprise is active, all squad members gain an additional 50 ATK for 30s. Activating Ether Veil: Delusion Reprise again will deactivate the existing effect.
Character is invulnerable while using this skill.
Core Skill
Core Passive: Nangong Yu
Nangong Yu's Anomaly Proficiency increases by 100;
When Nangong Yu's Anomaly Mastery exceeds 100, every point of initial Anomaly Mastery above this threshold increases her Impact by 0.8;
When an enemy is Stunned, they accumulate 1 stack(s) of [Mark] each time they enter an Anomaly state, are hit by an [Abloom] attack, or a [Disorder] attack;
The same enemy can accumulate a maximum of 5 stacks of [Mark];
When an enemy is affected by an Attribute Anomaly state, if [Mark] reaches maximum stacks or when an enemy with [Mark] recovers from being Stunned, all [Mark] stacks are removed;
When [Mark] is removed, it triggers the special [Disorder] effect [Polarity Disorder], dealing 50% of the original [Disorder] effect's DMG to the enemy. For every stack of [Mark] on the enemy, this [Polarity Disorder] deals an additional 10% of the original [Disorder] effect's DMG. [Polarity Disorder] does not clear the target's Attribute Anomaly state;
During the same Stun period, if [Mark] has already been cleared, the enemy cannot be inflicted with [Mark] again;
When Nangong Yu's [Basic Attack: Charged Attack] or [EX Special Attack] hits an enemy, her Anomaly Buildup Rate is increased by 30%, Daze Buildup Rate is increased by 15%, and DMG dealt by the whole squad is increased by 30% for 20s. Repeated triggers reset the duration.
When Nangong Yu's [Basic Attack: Charged Attack] hits an enemy, the enemy gains the [Stun] effect. Enemies under this effect have their Stun duration increased by 3s when entering the Stunned state. The [Stun] effect can trigger on the same target a maximum of once before they recover from being Stunned. The Stun duration increase effect does not stack with similar effects. The [Stun] effect ends when an enemy with the effect recovers from being Stunned;
When any squad member causes an enemy to enter the Stunned state, the enemy's Stun DMG Multiplier is increased by 30%;
While in-combat, Nangong Yu recovers 4 [Dance Points] per second. When any squad member causes an enemy to enter an Anomaly state, Nangong Yu additionally recovers 20 [Dance Points]. This effect can trigger once every 8s;
Nangong Yu can have a maximum of 100 [Dance Points].
Additional Ability: Nangong Yu
When another character in your squad is an Anomaly character or shares the same Faction:
When any squad member's attack hits a Stunned enemy, Anomaly Buildup Rate increases by 20%. When a Chain Attack hits a Stunned enemy, Anomaly Buildup Rate further increases by 40%. When the on-field Agent's Chain Attack heavy attack hits an enemy afflicted with an Attribute Anomaly, it triggers a special Disorder effect called Polarity Disorder, dealing 40% of the original Disorder effect's DMG to the target. Polarity Disorder does not remove the target's Attribute Anomaly state. This effect can trigger a maximum of once per enemy Daze.
▍ZZZ 2.7 Nangong Yu Mindscape Cinema
1. When [EX Special Attack] or [Basic Attack: Charged Attack] hits an enemy, reduces the enemy's All-Attribute RES by 15% for 40s. Repeated triggers reset the duration. When entering the battlefield, Nangong Yu's [Dance Points] are restored to maximum. In Investigation Zone mode, this effect can trigger once every 180s.
2. Each stack of [Mark] increases the additional DMG dealt by [Polarity Disorder] based on the original [Disorder] effect's DMG value to 15%; the Stun DMG Multiplier provided by [Core Passive] is additionally increased by 20%.
3. Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
4. Anomaly Proficiency increased by 40; when triggering a Perfect Charge, the Anomaly Buildup Rate of [Basic Attack: Charged Attack] is increased by 35%.
5. Basic Attack, Dodge, Assist, Special Attack, and Chain Attack Lv. +2
6. When an enemy is not Stunned, entering an Anomaly state or being hit by a heavy attack from an [EX Special Attack] will accumulate 1 stack(s) of [Mark: Revised]. Being hit by a heavy attack from an [Ultimate] will accumulate 2 stack(s) of [Mark: Revised]. [Mark: Revised] can stack up to 5 times. When the accumulated stacks of [Mark: Revised] on an enemy reach the maximum, it will trigger a [Polarity Disorder] and clear all [Mark: Revised] stacks, dealing DMG equal to 40% of the original [Disorder] effect to the target. For each stack of [Mark: Revised] on the enemy, the DMG Multiplier of this [Polarity Disorder] is additionally increased by 8%. [Polarity Disorder] will not clear the target's Attribute Anomaly state. After triggering [Polarity Disorder] via [Mark: Revised], the same enemy cannot accumulate [Mark: Revised] again until it recovers from being Stunned. [Mark: Revised] and [Mark] cannot stack with each other.
▍ZZZ 2.7 Nangong Yu Signature W-Engine
Base ATK 713
Anomaly Mastery 30%
Increases the equipper's Anomaly Proficiency by 90 points. When the equipper deals Ether attribute DMG with [EX Special Attack] or [Basic Attack], the whole squad's DMG dealt increases by 15% for 40s. Max 2 stacks. Can trigger once per use of a skill. Repeated triggers reset the duration. When at 2 stacks, the equipper's Anomaly Proficiency is further increased by 60. This effect is unique to the squad.
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