ZZZ 2.5 Shiyu Defense Rework: New Rules and Rewards

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Published on 2025-11-18 / 27 Reads
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ZZZ 2.5 Shiyu Defense Rework: New Rules and Rewards

Greeting, Proxies!

The Zenless Zone Zero 2.5 Beta update brings a significant rework to the Shiyu Defense Battle, changing both its structure and scoring mechanics. Below is a clear breakdown of all stage changes, scoring rules, challenge goals, and rewards to help you prepare for the new format.


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How to check ZZZ 2.3 | Shiyu Defense Guide (10.24-11.7): Best Team For All Polychromes! ID

| ZZZ 2.5 Shiyu Defense Stage Structure Changes

>Stages 1–4 : Unchanged

  • Still feature two routes per stage.

  • Clearing the stage within 5 minutes earns an S rating.

>Stage 5: Reworked Into a Three-Room Point Battle

  • The fifth stage now contains three independent rooms, each lasting 5 minutes.

  • This stage uses a point-based scoring system instead of traditional enemy-clearing.

  • Rooms are not continuous. You may complete one room and then challenge another, similar to a crisis mode.

| ZZZ 2.5 Shiyu Defense Stage Scoring Rules

>Damage and Defeat Points

  • Dealing damage to enemies grants damage points.

  • Defeating enemies grants a one-time score: 200 points for normal enemies, 900 points for elite enemies, and 3000 points for bosses.

  • Maximum total score per room is 60,000 points.


>Time-Based Multipliers

Points earned at different timestamps receive additional multipliers:

Clear Time

40s

50s

60s

70s

80s

90s

Score Multiplier

4x

3x

2.5x

2x

1.5x

1.2x

Clear Time

100s

110s

120s

130s

140s

150s

Score Multiplier

1.0x

0.8x

0.6x

0.4x

0.2x

0.1x

  • High-damage bursts early on greatly improve your score due to stronger multipliers.

| ZZZ 2.5 Shiyu Defense Stage Challenge Ratings

>Overall Ratings

Challenge Target

Conditions

S+

All rooms achieve an S rating and total score reaches 90,000

S

All rooms achieve an S rating

A

All rooms achieve an A rating

B

All rooms achieve an B rating

>Individual Room Ratings

  • S-: Room score reaches 25,000 points

  • A-: Room score reaches 16,000 points

  • B-: Room score reaches 8,000 points

| ZZZ 2.5 Challenge Rewards

> Stage 1–4 Challenge Rewards

Stage

Reward

1

120 Polychrome

2

120 Polychrome

3

150 Polychrome

4

150 Polychrome


> Stage 5 Challenge Rewards

Rank

Reward

S+

120 Awakening Currency + 200 Investigation Merits

S

80 Polychrome + 60 Awakening Currency

A

80 Polychrome + 60 Awakening Currency

B

80 Polychrome + 60 Awakening Currency

| Conclusion

Stage 5 focuses heavily on burst damage and efficient room selection, rewarding players who can maximize early multipliers. Prepare high-damage builds and plan your room order strategically to achieve the best scores.


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